//****************************************************************************
//SPHERE by : Menasoft (c)1997-2000
//www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.	All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Friday, April 28, 2000
//
VERSION=0.54

[DEFNAME]
DEFAULTITEM 	i_GOLD	// if we cannot create the item. make it this.
DEFAULTCHAR	c_MAN	// if we cannot create the char. make it this.
GUARDS		{ c_h_guard 1 c_h_guard_f 1 }

[DEFNAME COLORS]
color_none		0
color_metal		0
color_violet_lt		14
color_red1		32
color_red2		33
color_cyan		88
color_gray_dk		802
color_energy_vortex	118
color_gray_lt		904

COLOR_DYE_HIGH		1000	// highest dyeable color = 1001

color_ice		1152
color_snow		1153
color_rock		1154
color_spectral		17969

colors_skin		{1002 1057}
colors_all		{ {443 443} 2 {902 902} 1 {907 907} 1 {928 928} 1 {946 947} 1 {1201 1247} 6 {1301 1347} 6 {1401 1447} 6 {1501 1547} 6 {1601 1654} 6 {1701 1747} 6 {1801 1887} 6 }
colors_white		{2301 2301}
colors_black		{2305 2305}
colors_brown		{443 443}
colors_red		{1601 1654}
colors_blue		{1301 1354}
colors_yellow		{1701 1747}
colors_green		{1401 1447}
colors_orange		{1501 1547}
colors_gray		{946 947}
colors_pink		{1201 1247}
colors_neutral		{1801 1887}
colors_snake		{2001 2018}
colors_bird		{2101 2130}
colors_slime		{2201 2224}
colors_animal		{2301 2318}
colors_daemon		{ 1106 1110 }
colors_wyrm		{ 0 1 { 1105 1110 } 1 { 34 39 } 1 }
colors_red_drag		{ color_red1 1 color_red2 1 }
colors_blood		{ 33 38 }
colors_lava		{ { 32 34 } 1 { 53 55 } 1 { 43 45 } 1 }
colors_poison		{ 61 79 }
colors_hair		{ 1102 1148 }

color_magic_weap	0
color_magic_shield	0
color_magic_arm		0

color_magic_defense		0	// 1650
color_magic_guarding		0	// 1430
color_magic_hardening		0	// 1353
color_magic_fortification	0	// 1805
color_magic_invulnerability	0	// 1887

// Brain types
[DEFNAME BRAINS]
BRAIN_NONE		0
BRAIN_ANIMAL		1
BRAIN_HUMAN		2
BRAIN_HEALER		3
BRAIN_GUARD		4
BRAIN_BANKER		5
BRAIN_VENDOR		6
BRAIN_BEGGAR		7
BRAIN_ANIMAL_TRAINER	8
BRAIN_THIEF		9
BRAIN_MONSTER		10
BRAIN_BESERK		11
BRAIN_UNDEAD		12
BRAIN_DRAGON		13
BRAIN_VENDOR_OFFDUTY	14
BRAIN_TOWNCRIER	 	2

[DEFNAME ITEMS_TEMPLATES]
RANDOM_COIN_PURSE	{ backpack_poor 1 backpack_meager 1 backpack_average 1 backpack_rich 1 }
RANDOM_GOLD_PILE	{ POOR_GOLD_PILE 1 MEAGER_GOLD_PILE 1 AVERAGE_GOLD_PILE 1 RICH_GOLD_PILE 1 FILTHY_RICH_GOLD_PILE 1 }

[DEFNAME ITEMS_BAD]
// Custom items (don't use these til they are fixed!)
//HOUSE_DEED_SMITHY	101914
//HOUSE_DEED_BAKERY	101915
//HOUSE_DEED_TAILOR	101916
//HOUSE_DEED_WEAP_TRAIN	101918
//HOUSE_DEED_THIEF_TRAIN 101917

[DEFNAME ITEMS_HAIR]
RANDOM_FEMALE_HAIR	{ i_hair_short 1 i_hair_long 1 i_hair_ponytail 1 i_hair_pageboy 1 i_hair_buns 1 i_hair_afro 1 i_hair_receding 1 i_hair_2_pigtails 1 i_hair_krisna 1 }
RANDOM_MALE_HAIR	{ i_hair_short 1 i_hair_long 1 i_hair_ponytail 1 i_hair_mohawk 1 i_hair_pageboy 1 i_hair_afro 1 i_hair_receding 1 i_hair_2_pigtails 1 i_hair_krisna 1 }
RANDOM_FACIAL_HAIR	{ i_beard_long 1 i_beard_short 1 i_beard_goatee 1 i_beard_mustache 1 i_beard_short_med 1 i_beard_long_med 1 i_beard_vandyke 1 }

[DEFNAME ITEMS_CLOTHING]
RANDOM_HATS		{ i_floppy_hat 1 i_wide_brim_hat 1 i_cap 1 i_tall_straw_hat 1 i_straw_hat 1 i_wizards_hat 1 i_bonnet 1 i_feathered_hat 1 i_bandana 1 i_skull_cap 1 }
RANDOM_OVER_ARMOR	{ i_tunic 1 i_doublet 1 i_sash 1 }
RANDOM_FEMALE_TOPS	{ i_shirt_plain 1 i_shirt_fancy 1 i_doublet 1 i_tunic 1 i_dress_full 1 i_dress_plain 1 i_robe 1 }
RANDOM_FEMALE_PANTS	{ i_pants_short 1 i_pants_long 1 i_kilt 1 i_skirt_long 1 i_dress_full 1 i_dress_plain 1 }
RANDOM_MASKS		{ i_helm_orc 1 i_mask_bear 1 i_mask_deer 1 i_mask_orc 1 i_mask_tribal_red 1 i_mask_blue 1 }
RANDOM_BOOTS		{ i_boots_thigh 1 i_boots_calf 1 }
RANDOM_MALE_PANTS	{ i_pants_short 1 i_pants_long 1 i_kilt 1 }
RANDOM_MALE_TOPS	{ i_shirt_plain 1 i_pants_long 1 i_doublet 1 i_tunic 1 i_robe 1 }
RANDOM_SHOES		{ i_shoes_plain 1 i_sandals 1 i_boots_calf 1 }
RANDOM_FOOTWEAR		{ i_boots_thigh 1 i_boots_calf 1 i_shoes_plain 1 i_sandals 1 }
RANDOM_PANTS		{ i_pants_short 1 i_pants_long 1 }
RANDOM_SKIRT		{ i_skirt_long 1 i_kilt 1 i_skirt_short 1 }


[DEFNAME ITEMS_ARMOR]
RANDOM_LEG_ARMOR	{ i_studded_leggings 1 i_platemail_leggings 1 i_chainmail_leggings 1 i_leather_leggings 1 i_ringmail_leggings 1 }
RANDOM_ARM_ARMOR	{ i_studded_sleeves 1 i_platemail_arms 1 i_leather_sleeves 1 i_ringmail_gloves 1 }
RANDOM_GLOVES		{ i_studded_gloves 1 i_platemail_gloves 1 i_leather_gloves 1 }
RANDOM_SHIELD		{ i_shield_round_bronze 1 i_shield_buckler 1 i_shield_kite_metal 1 i_shield_heater 1 i_shield_kite_wood 1 i_shield_wood 1 i_shield_round_metal 1 }
RANDOM_HEAD_ARMOR	{ i_chainmail_coif 1 i_helm_closed 1 i_helm_open 1 i_helm_nose 1 i_bascinet 1 i_platemail_helm 1 }
RANDOM_HELMET		{ i_helm_closed 1 i_helm_open 1 i_bascinet 1 i_helm_nose 1 i_platemail_helm 1 }
RANDOM_CHEST_ARMOR	{ i_studded_tunic 1 i_platemail_chest 1 i_chainmail_tunic 1 i_leather_tunic 1 i_ringmail_tunic 1 }
random_chest_armor_f	{ i_studded_tunic 1 i_platemail_chest 1 i_chainmail_tunic 1 i_leather_tunic 1 i_ringmail_tunic 1 }
RANDOM_GORGET		{ i_studded_gorget 1 i_platemail_gorget 1 i_leather_gorget 1 i_studded_gorget 1 }

[DEFNAME ITEMS_WEAPONS]
RANDOM_START_WEAPON	{ i_axe_battle 1 i_sword_long 1 i_mace 1 }
RANDOM_AXE		{ i_axe_exec 1 i_axe_battle 1 i_hatchet 1 i_axe 1 i_axe_double 1 i_axe_two_hand 1 i_axe_war 1 }
RANDOM_POLE_ARM		{ i_bardiche 1 i_spear_short 1 i_spear 1 i_war_fork 1 i_hammer_pick 1 }
RANDOM_MACE		{ i_club 1 i_mace_war 1 i_mace 1 i_maul 1 i_hammer_war 1 }
RANDOM_SWORD		{ i_cutlass 1 i_halberd 1 i_katana 1 i_sword_broad 1 i_sword_long 1 i_sword_long_b 1 i_sword_viking 1 i_scimitar 1 }
RANDOM_STAFF		{ i_staff_gnarled 1 i_staff_quarter 1 }
RANDOM_DAGGER		{ i_dagger 1 i_kryss 1 }
RANDOM_MISSILE	 	{ i_bow 1 i_crossbow 1 i_crossbow_heavy 1 }
RANDOM_WEAPON		{ RANDOM_AXE 7 RANDOM_POLE_ARM 5 RANDOM_MACE 5 RANDOM_SWORD 8 RANDOM_STAFF 2 RANDOM_DAGGER 2 RANDOM_MISSILE 3 }

[DEFNAME ITEMS_OTHER]
RANDOM_LIGHT		{ i_CANDLE 1 i_TORCH 1 i_LANTERN 1 }
random_fishing_junk	{ i_FISHING_WEIGHT 1 i_FISHING_POLE 1 i_fish_cut_raw 1 i_FISH_RAW_HEAD 1 i_FISH_SMALL 1 i_FISH_BIG_1 1 i_FISH_BIG_2 1 i_FISH_BIG_3 1 i_FISH_BIG_4 1 }

[DEFNAME POTIONS]
RANDOM_POTION		{ i_bottle_empty 1 i_potion_refresh 1 i_potion_agility 1 i_potion_nightsight 1 i_potion_heal 1 i_potion_strength 1 i_potion_poison 1 i_potion_cure 1 i_potion_explosion 1 }

//i_BOTTLE_BLACK	3846
//i_BOTTLE_ORANGE	3847
//i_BOTTLE_BLUE		3848
//i_BOTTLE_WHITE	3849
//i_BOTTLE_GREEN	3850
//i_BOTTLE_RED		3851
//i_BOTTLE_YELLOW	3852
//i_BOTTLE_PURPLE	3853
//i_BOTTLE_EMPTY	3854

//i_POTION_NIGHTSIGHT	3846
//i_POTION_CURE		3847
//i_POTION_AGILITY	3848
//i_POTION_STRENGTH	3849
//i_POTION_POISON	3850
//i_POTION_REFRESH	3851
//i_POTION_HEAL		3852
//i_POTION_EXPLOSION	3853
//i_POTION_BLANK	3854

[DEFNAME REAGENTS]
RANDOM_REAGENT	 	{ i_reag_black_pearl 1 i_reag_blood_moss 1 i_reag_garlic 1 i_reag_ginseng 1 i_reag_mandrake_root 1 i_reag_nightshade 1 i_reag_sulfur_ash 1 i_reag_spider_silk 1 }

[DEFNAME ITEMS_MISC]
random_instrument	{ i_drum 1 i_tambourine 1 i_lyre 1 i_lute 1 }

[DEFNAME ITEMS_JEWELS]
random_NECKLACE		{ i_necklace_silver_beads 1 i_necklace_gold_beads 1 i_necklace_gold 1 i_necklace_silver 1 }
random_JEWEL		{ i_gem_star_sapphire 1 i_gem_emerald 1 i_gem_sapphire 1 i_gem_ruby 1 i_gem_citrine 1 i_gem_amethyst 1 i_gem_tourmaline 1 i_gem_amber 1 i_gem_diamond 1 }

[DEFNAME ITEMS_FOOD]
random_BREAD		{ i_bread_loaf 1 i_bread_french 1 }
random_OTHER_FOOD	{ i_pie_baked 1 i_cake 1 i_muffin 1 i_jar_honey 1 i_pizza 1 i_cheese_wheel 1 }
random_MEAT		{ i_chicken_leg 1 i_lamb_leg 1 i_bird_cooked 1 i_ham 1 i_lamb_leg_raw 1 I_BIRD_RAW 1 i_ribs_raw 1 i_ribs_cooked 1 i_bacon_slice 1 i_sausages 1 }
random_VEGGIE		{ i_fruit_cabbage 1 i_fruit_carrot 1 i_fruit_corn 1 i_fruit_gourd1 1 i_fruit_gourd2 1 i_fruit_lettuce 1 i_fruit_onion 1 i_fruit_pumpkin 1 i_fruit_squash 1 i_fruit_turnip 1 }
random_PITCHER	 	{ i_pitcher_ale 1 i_pitcher_cider 1 i_pitcher_glass 1 i_pitcher_liquor 1 i_pitcher_milk 1 i_pitcher_wine 1 i_pitcher_water 1 }
random_BOTTLE		{ i_bottle_ale 1 i_bottle_wine 1 i_bottle_liquor 1 i_jug_cider 1 }
random_FRUIT		{ i_fruit_dates 1 i_fruit_peach 1 i_fruit_pear 1 i_fruit_lemon 1 i_fruit_lime 1 i_fruit_grapes 1 i_fruit_apple 1 i_fruit_banana 1 i_fruit_coconut 1 i_fruit_cantelope 1 i_fruit_honeydewmelon 1 i_fruit_watermelon 1 }
random_FOOD		{ random_meat 1 random_bread 1 random_veggie 1 random_fruit 1 random_other_food 1 }

[DEFNAME ITEMS_CONTAINERS]
random_CHEST		{ i_chest_metal_brass 1 i_chest_metal 1 i_chest_wooden_brass 1 }
random_CRATE		{ i_crate_lg 1 i_crate_md 1 i_crate_small 1 }
random_CONTAINER	{ i_barrel 1 i_barrel_open 1 RANDOM_CRATE 3 RANDOM_CHEST 4 }

// Items (Scrolls)
[DEFNAME ITEMS_SCROLLS]
random_SCROLL		{ RANDOM_LOWER_SCROLL 1 RANDOM_UPPER_SCROLL 1 }
random_LOWER_SCROLL	{ RANDOM_FIRST_CIRCLE 1 RANDOM_SECOND_CIRCLE 1 RANDOM_THIRD_CIRCLE 1 RANDOM_FOURTH_CIRCLE 1 }
random_UPPER_SCROLL	{ RANDOM_FIFTH_CIRCLE 1 RANDOM_SIXTH_CIRCLE 1 RANDOM_SEVENTH_CIRCLE 1 RANDOM_EIGHTH_CIRCLE 1 }

random_FIRST_CIRCLE	{ i_scroll_reactive_armor 1 i_scroll_clumsy 1 i_scroll_create_food 1 i_scroll_feeblemind 1 i_scroll_heal 1 i_scroll_magic_arrow 1 i_scroll_night_sight 1 i_scroll_weaken 1 }
random_SECOND_CIRCLE	{ i_scroll_agility 1 i_scroll_cunning 1 i_scroll_cure 1 i_scroll_harm 1 i_scroll_magic_trap 1 i_scroll_magic_untrap 1 i_scroll_protection 1 i_scroll_strength 1 }
random_THIRD_CIRCLE	{ i_scroll_bless 1 i_scroll_fireball 1 i_scroll_magic_lock 1 i_scroll_poison 1 i_scroll_telekinesis 1 i_scroll_teleport 1 i_scroll_unlock 1 i_scroll_wall_of_stone 1 }
random_FOURTH_CIRCLE	{ i_scroll_archcure 1 i_scroll_archprotection 1 i_scroll_curse 1 i_scroll_fire_field 1 i_scroll_greater_heal 1 i_scroll_lightning 1 i_scroll_mana_drain 1 i_scroll_recall 1 }
random_FIFTH_CIRCLE	{ i_scroll_blade_spirits 1 i_scroll_dispel_field 1 i_scroll_incognito 1 i_scroll_magic_reflection 1 i_scroll_mind_blast 1 i_scroll_paralyze 1 i_scroll_poison_field 1 i_scroll_summon_creature 1 }
random_SIXTH_CIRCLE	{ i_scroll_dispel 1 i_scroll_energy_bolt 1 i_scroll_explosion 1 i_scroll_invisibility 1 i_scroll_mark 1 i_scroll_mass_curse 1 i_scroll_paralyze_field 1 i_scroll_reveal 1 }
random_SEVENTH_CIRCLE	{ i_scroll_chain_lightning 1 i_scroll_energy_field 1 i_scroll_flamestrike 1 i_scroll_gate_travel 1 i_scroll_mana_vampire 1 i_scroll_mass_dispel 1 i_scroll_meteor_swarm 1 i_scroll_polymorph 1 }
random_EIGHTH_CIRCLE	{ i_scroll_earthquake 1 i_scroll_energy_vortex 1 i_scroll_resurrection 1 i_scroll_summon_elem_air 1 i_scroll_summon_daemon 1 i_scroll_summon_elem_earth 1 i_scroll_summon_elem_fire 1 i_scroll_summon_elem_water 1 }

//*******************************************************************
//items - Random Item Spawns
[DEFNAME ITEMS_RANDOM_SPAWNS]
random_all_items	{ random_weapons 3 random_armor 3 random_scroll 3 random_targetables 2 random_wearables 2 random_activators 1 random_reagents 1 }

// items - armor
[DEFNAME ITEMS_RANDOM_ARMOR]
random_all_armor	{ random_body_armor 1 random_extra_armor 1 random_helms 1 random_coifs 1 }
random_armor		{ random_body_armor 1 random_extra_armor 1 }
random_extra_armor	{ random_shields }
random_head_armor	{ random_helms 1 random_coifs 1 }
random_body_armor	{ random_chest_armor 1 random_leg_armor 1 random_arm_armor 1 random_neck_armor 1 random_head_armor 1 random_hand_armor 1 }
random_chest_armor	{ random_chest_armor_male 2 random_chest_armor_female 1 }
random_leg_armor	{ random_leg_armor_male 2 random_leg_armor_female 1 }

random_chest_armor_male	{ i_bone_chest 1 i_chainmail_tunic 10 i_leather_tunic 30 i_studded_tunic 20 i_ringmail_tunic 15 i_platemail_chest 5 }
random_chest_armor_female	{ i_armor_female_studded 8 i_armor_female_plate 3 i_armor_female_leather 9 }
random_leg_armor_male	{ i_bone_leggings 1 i_chainmail_leggings 10 i_leather_leggings 30 i_studded_leggings 20 i_ringmail_leggings 15 i_platemail_leggings 5 }
random_leg_armor_female	{ i_armor_female_shorts 5 i_armor_female_skirt 5 i_armor_female_bustier 5 i_armor_female_bustier_studded 5 }
random_arm_armor	{ i_bone_arms 1 i_leather_sleeves 30 i_studded_sleeves 20 i_ringmail_sleeves 15 i_platemail_arms 5 }
random_neck_armor	{ i_leather_gorget 3 i_studded_gorget 2 i_platemail_gorget 1 i_studded_gorget 2 }
random_helms		{ i_platemail_helm 3 i_bone_helmet 1 i_helm_nose 2 } // i_closed, i_open , i_bascinet,
random_coifs		{ i_chainmail_coif 4 i_helm_closed 6 }
random_hand_armor	{ i_bone_gloves 3 i_leather_gloves 50 i_studded_gloves 30 i_ringmail_gloves 10 i_platemail_gloves 7 }
random_shields		{ i_shield_wood 3 i_shield_buckler 2 i_shield_kite_wood 2 i_shield_kite_metal 3 i_shield_heater 1 }

//******************************************************************************// items - weapons
[DEFNAME ITEMS_RANDOM_WEAPONS]
random_weapons		{ random_everyday_weapons 1 random_real_weapons 5 }
random_real_weapons	{ random_blunt_weapons 1 random_edged_weapons 1 random_ranged_weapons 1 }
random_blunt_weapons	{ random_cudgels 1 random_maces 1 random_hammers 1 }
random_edged_weapons	{ random_axes 1 random_swords 1 random_pole_arms 1 random_daggers 1 }

random_everyday_weapons	{ i_pickaxe 5 i_pitchfork 1 i_staff_quarter 5 i_cleaver_meat 1 i_knife_skinning 1 i_shepherds_crook 2 i_knife_butcher 1 }
random_cudgels		{ i_staff_quarter 3 i_club 4 }
random_maces		{ i_maul 1 i_mace_war 5 i_mace 14 }
random_hammers		{ i_hammer_pick 1 i_hammer_war 4 }
random_axes		{ i_axe_war 1 i_hatchet 2 i_axe_battle 6 i_axe 8 i_axe_double 3 }
random_swords		{ i_sword_broad 4 i_sword_long 4 i_scimitar 4 i_sword_long_b 1 i_sword_viking 3 i_katana 1 i_cutlass 2 }
random_pole_arms	{ i_bardiche 2 i_spear 8 i_spear_short 4 i_axe_two_hand 2 i_war_fork 1 i_halberd 3 }
random_daggers		{ i_dagger 12 i_kryss 4 }
random_ranged_weapons	{ i_crossbow 2 i_crossbow_heavy 1 i_bow 2 }
random_missiles		{ i_arrow }

//*****************************************************************
// items - wearables
[DEFNAME ITEMS_RANDOM_WEARABLES]
random_cloaks		{ i_cape 1 }
random_boots		{ i_boots_thigh 1 i_boots_calf 1 }
random_hats		{ i_hat_wide_brim 1 i_cap 1 i_hat_straw_tall 1 i_hat_straw 1 i_hat_wizards 1 i_bonnet 1 i_hat_feather 1 i_hat_tricorne 1 i_hat_jester 1 }
random_belts		{ i_sash 1 }
random_bracelets	{ i_bracelet_gold 1 i_bracelet_silver 1 }
random_rings		{ i_ring_gold 1 i_ring_silver 1	}
random_earrings		{ i_earrings_gold 1 i_earrings_silver 1 }
random_wearables	{ random_clothing 1 random_jewelry 1 }
random_clothing		{ random_male_tops 1 random_female_tops 1 random_male_pants 1 random_female_pants 1 random_cloaks 1 random_boots 1 random_hats 1 random_belts 1 }
random_jewelry		{ random_necklace 1 random_bracelets 1 random_earrings 1 random_rings 1 }

//*******************************************************************
// items - magic related items
[DEFNAME ITEMS_RANDOM_MAGIC]
random_reagents		{ i_reag_black_pearl 1 i_reag_blood_moss 1 i_reag_garlic 1 i_reag_ginseng 1 i_reag_mandrake_root 1 i_reag_nightshade 1 i_reag_sulfur_ash 1 i_reag_spider_silk 1 }
random_spellbooks	{ i_spellbook 1 }
random_unknown_scrolls	{ i_scroll_x_red 1 i_scroll_x_blue 1 i_scroll_x_green 1 i_scroll_x_teal 1 i_scroll_x_brown 1 i_scroll_x_purp 1 }
random_potions		{ i_bottle_black 1 i_bottle_orange 1 i_bottle_blue 1 i_bottle_white 1 i_bottle_green 1 i_bottle_red 1 i_bottle_yellow 1 i_bottle_purple 1 }
random_wands		{ i_wand_1 1 i_wand_2 1 i_wand_3 1 i_wand_4 1 }
random_staves		i_staff_gnarled
random_crystal_balls	i_crystal_ball
random_stationary	{ i_brazier_2 1 i_statue_stone_sm 1 }

random_activators	{ random_crystal_balls 1 random_stationary 1 }
random_magic_related_items { random_reagents 2 random_unknown_scrolls 3 random_potions 3 random_wearables 1 random_targetables 1 random_activators 1 }
random_targetables	{ random_wands 2 random_staves 1 }

random_body_parts_1	{ i_flesh_arm_right 1 i_flesh_upper_body 1 i_flesh_leggings 1 i_flesh_torso 1 i_flesh_head_2 1 i_flesh_legs_3 1 i_flesh 1 i_flesh_legs_3 1 i_flesh_arm_left 1 i_flesh_upper_body_2 1 i_flesh_legs_4 1 i_flesh_torso_2 1 i_flesh_head_2 1 i_flesh_2 1 i_flesh_legs_5 1 i_flesh_leg 1 i_flesh_heart 1 i_flesh_liver 1 i_flesh_entrails 1 i_flesh_brain 1 }
random_body_parts_2	{ i_flesh_torso 1 i_flesh_head 1 i_flesh_left_arm 1 i_flesh_right_arm 1 i_flesh_left_leg 1 i_flesh_right_leg 1 }

//*******************************************************************
// Chars
[DEFNAME NPC_GROUPS]
HORSES		{ c_horse_tan 1 c_horse_gray 1 c_horse_brown_lt 1 c_horse_brown_dk 1 }
LIZARD_MEN	{ c_lizardman 1 c_lizardman_spear 1 c_lizardman_mace 1 }
RATMEN		{ c_ratman 1 c_ratman_w_sword 1 c_ratman_w_mace 1 }
SKELETONS	{ c_skeleton 1 c_skeleton_w_sword 1 c_skeleton_w_axe 1}
TROLLS		{ c_troll 1 c_troll_w_axe 1 c_troll_w_mace 1 }

// Sounds - monsters
[DEFNAME NPC_SOUNDS]
snd_ANIMALS_ALIGATR1	90
snd_ANIMALS_BEAR1	95
snd_ANIMALS_BULL1	100
snd_ANIMALS_CAT1	105
snd_ANIMALS_CHICKEN1	110
snd_ANIMALS_COUGAR1	115
snd_ANIMALS_COW1	120
snd_ANIMALS_CROW1	125
snd_ANIMALS_DEER3	130
snd_ANIMALS_DEER4	131
snd_ANIMALS_DEER5	132
snd_ANIMALS_DOG1	133
snd_ANIMALS_DOLPHIN1	138
snd_ANIMALS_EAGLE1	143
snd_ANIMALS_FRSTBRD1	148
snd_ANIMALS_GOAT1	153
snd_ANIMALS_GORILLA1	158
snd_ANIMALS_GRIZZLY1	163
snd_ANIMALS_HORSE1	168
snd_ANIMALS_JUNGBRD1	173
snd_ANIMALS_LION1	178
snd_ANIMALS_LLAMA3	183
snd_ANIMALS_LLAMA4	184
snd_ANIMALS_LLAMA5	185
snd_ANIMALS_PANTHER1	186
snd_ANIMALS_PARROT1	191
snd_ANIMALS_PIG1	196
snd_ANIMALS_RABBIT3	201
snd_ANIMALS_RABBIT4	202
snd_ANIMALS_RABBIT5	203
snd_ANIMALS_RAT1	204
snd_ANIMALS_RAVEN1	209
snd_ANIMALS_SHEEP1	214
snd_ANIMALS_SNAKE1	219
snd_ANIMALS_WALRUS1	224
snd_ANIMALS_WOLF1	229
snd_ELEMENTL_AIRELEM1	263
snd_ELEMENTL_AIRELEM5	267
snd_ELEMENTL_ERTHEL1	268
snd_ELEMENTL_FIRELEM1	273
snd_ELEMENTL_WATREL1	278

snd_HITS_HIT01		309
snd_HITS_HIT02		310
snd_HITS_HIT03		311
snd_HITS_HIT04		312
snd_HITS_HIT05		313
snd_HITS_HIT06		314
snd_HITS_HIT07		315
snd_HITS_HIT08		316
snd_HITS_HIT09		317
snd_HITS_HIT10		318
snd_HITS_HIT11		319
snd_HITS_HIT12		320
snd_HITS_HIT13		321
snd_HITS_HIT14		322
snd_HITS_HIT15		323
snd_HITS_HIT16		324
snd_HITS_HIT17		325
snd_HITS_HIT18		326
snd_HITS_HIT19		327
snd_HITS_HIT20		328
snd_HITS_HIT21		329
snd_HITS_HIT22		330

snd_HUMAN_FOOMPH01	331
snd_HUMAN_FOOMPH06	332
snd_HUMAN_FOOMPH07	333
snd_HUMAN_FOOMPH08	334
snd_HUMAN_FOOMPH09	335
snd_HUMAN_F_DIE_01	336
snd_HUMAN_F_DIE_02	337
snd_HUMAN_F_DIE_03	338
snd_HUMAN_F_DIE_04	339
snd_HUMAN_MOOMPH01	340
snd_HUMAN_MOOMPH02	341
snd_HUMAN_MOOMPH03	342
snd_HUMAN_MOOMPH04	343
snd_HUMAN_MOOMPH05	344
snd_HUMAN_MOOMPH13	345
snd_HUMAN_M_DIE_01	346
snd_HUMAN_M_DIE_02	347
snd_HUMAN_M_DIE_03	348
snd_HUMAN_M_DIE_04	349
snd_MONSTER_CORPSR1	353
snd_MONSTER_CORPSR3	354
snd_MONSTER_CORPSR4	355
snd_MONSTER_CORPSR5	356
snd_MONSTER_DAEMON1	357
snd_MONSTER_DRAGON1	362
snd_MONSTER_ETTIN1	367
snd_MONSTER_GARGYL1	372
snd_MONSTER_GAZER1	377
snd_MONSTER_GHOST1	382
snd_MONSTER_GISPIDR1	387
snd_MONSTER_GRAT1	392
snd_MONSTER_GSCORP1	397
snd_MONSTER_HARPY1	402
snd_MONSTER_HEADLS1	407
snd_MONSTER_LICHE1	412
snd_MONSTER_LZRDMN1	417
snd_MONSTER_MNGBAT1	422
snd_MONSTER_OGRE1	427
snd_MONSTER_ORC1	432
snd_MONSTER_RATMAN1	437
snd_MONSTER_REAPER1	442
snd_MONSTER_SEASERP1	447
snd_MONSTER_SEASERP3	448
snd_MONSTER_SEASERP4	449
snd_MONSTER_SEASERP5	450
snd_MONSTER_SKLETN1	451
snd_MONSTER_SLIME1	456
snd_MONSTER_TROLL1	461
snd_MONSTER_WISP1	466
snd_MONSTER_ZOMBIE1	471
snd_WEAPONS_AXE01	562
snd_WEAPONS_BLUNT01	563
snd_WEAPONS_CROSSBOW	564
snd_WEAPONS_GILOTIN1	565
snd_WEAPONS_HVYSWRD1	566
snd_WEAPONS_HVYSWRD4	567
snd_WEAPONS_SWISH01	568
snd_WEAPONS_SWISH02	569
snd_WEAPONS_SWISH03	570
snd_WEAPONS_SWORD1	571
snd_WEAPONS_SWORD7	572
snd_Z_END_CARPNTRY	573
snd_Z_END_DYE		574
snd_Z_END_FSHSPLSH	575
snd_Z_END_LIQUID	576
snd_Z_END_LOCKPICK	577
snd_Z_END_MORTAR	578
snd_Z_END_MYSTERY1	579
snd_Z_END_MYSTERY2	580
snd_Z_END_MYSTERY3	581
snd_Z_END_POISON	582
snd_Z_END_POWDER	583
snd_Z_END_SCISSORS	584
snd_Z_END_SCRIBE	585
snd_Z_END_SPIRTSPK	586
snd_MONSTER_TERA_WARRIOR1	589
snd_MONSTER_TERA_DRONE1	594
snd_MONSTER_TERA_MATRIARCH1	599
snd_MONSTER_CYCLOPS1	604
snd_MONSTER_TITAN1	609
snd_MONSTER_GIANTTOAD1	614
snd_MONSTER_BULLFROG1	619
snd_ANIMAL_OSTARD_DESERT1	624
snd_ANIMAL_OSTARD_FRENZIED1	629
snd_MONSTER_OPHIDIAN_WARRIOR1	634
snd_MONSTER_OPHIDIAN_MAGE1	639
snd_MONSTER_OPHIDIAN_QUEEN1	644
snd_MONSTER_LAVALIZARD1	649

[DEFNAME SPELL_SOUNDS]
// Sounds - Spells
snd_SPELL_LIGHTNING		41
snd_SPELL_CHAIN_LIGHTNING	41
snd_SPELL_FIREBALL		351
snd_SPELL_FIRE_BOLT		351
snd_SPELL_METEOR_SWARM		352
snd_SPELL_FIRE_FIELD		477
snd_SPELL_CLUMSY		479
snd_SPELL_CURE			480
snd_SPELL_CURSE			481
snd_SPELL_CREATE_FOOD		482
snd_SPELL_NIGHT_SIGHT		483
snd_SPELL_LIGHT			483
snd_SPELL_FEEBLEMIND		484
snd_SPELL_MAGIC_ARROW		485
snd_SPELL_WEAKEN		486
snd_SPELL_AGILITY		487
snd_SPELL_ARCHCURE		488
snd_SPELL_MAGIC_REFLECTION	488
snd_SPELL_ANIMATE_DEAD		488
snd_SPELL_BLESS			490
snd_SPELL_CUNNING		491
snd_SPELL_INCOGNITO		492
snd_SPELL_PROTECTION		493
snd_SPELL_STRENGTH		494
snd_SPELL_MAGIC_TRAP		495
snd_SPELL_MAGIC_UNTRAP		496
snd_SPELL_HARM			497
snd_SPELL_HEAL			498
snd_SPELL_REACTIVE_ARMOR	498
snd_SPELL_MAGIC_LOCK		500
snd_SPELL_telekinesis		501
snd_SPELL_WALL_OF_STONE		502
snd_SPELL_ARCHPROTECTION	503
snd_SPELL_MANA_DRAIN		504
snd_SPELL_MANA_VAMPIRE		505
snd_SPELL_MARK			506
snd_SPELL_MASS_CURSE		507
snd_SPELL_RECALL		508
snd_SPELL_REVEAL		509
snd_SPELL_TELEPORT		510
snd_SPELL_UNLOCK		511
snd_SPELL_DISPEL		513
snd_SPELL_GREATER_HEAL		514
snd_SPELL_INVISIBILITY		515
snd_SPELL_PARALYZE		516
snd_SPELL_POISON		517
snd_SPELL_EXPLOSION		519
snd_SPELL_FLAMESTRIKE		520
snd_SPELL_MASS_DISPEL		521
snd_SPELL_ENERGY_BOLT		522
snd_SPELL_ENERGY_FIELD		523
snd_SPELL_EARTHQUAKE		525
snd_SPELL_GATE_TRAVEL		526
snd_SPELL_POLYMORPH		527
snd_SPELL_DISPEL_FIELD		528
snd_SPELL_PARALYZE_FIELD	529
snd_SPELL_BLADE_SPIRITS		530
snd_SPELL_ENERGY_VORTEX		530
snd_SPELL_MIND_BLAST		531
snd_SPELL_RESURRECTION		532
snd_SPELL_SUMMON_CREATURE	533
snd_SPELL_SUMMON_DAEMON		534
snd_SPELL_SUMMON_elem_air	535
snd_SPELL_SUMMON_elem_earth	535
snd_SPELL_SUMMON_elem_fire	535
snd_SPELL_SUMMON_elem_water	535
snd_SPELL_POISON_FIELD		550
snd_SPELL_BONE_ARMOR		577
snd_SPELL_SUMMON_UNDEAD		586

[DEFNAME REGION_FLAGS]
region_antimagic_all		00001	// All magic banned here.
region_antimagic_recall_in	00002	// Teleport,recall in to this, and mark
region_antimagic_recall_out	00004	// can't recall out of here.
region_antimagic_gate		00008
region_antimagic_teleport	00010	// Can't teleport into here.
region_antimagic_damage		00020	// just no bad magic here
region_flag_ship		00040	// This is a ship region. ship commands
region_flag_nobuilding		00080	// No building in this area
region_flag_globalname		00100	// Make sure the name is avail globally.
region_flag_announce		00200	// Announce to all who enter.
region_flag_insta_logout	00400	// Instant Log out is allowed here. (hotel)
region_flag_underground		00800	// dungeon type area. (no weather)
region_flag_nodecay		01000	// Things on the ground don't decay here.
region_flag_safe		02000	// This region is safe from all harm.
region_flag_guarded		04000	// try TAG.GUARDOWNER
region_flag_no_pvp		08000	// Players cannot directly harm each other here.

[DEFNAME SPELL_FLAGS]
// spell flags.
SPELLFLAG_DIR_ANIM		01
SPELLFLAG_TARG_OBJ		02
SPELLFLAG_TARG_CHAR		04
SPELLFLAG_TARG_XYZ		08
SPELLFLAG_HARM			010
SPELLFLAG_FX_BOLT		020
SPELLFLAG_FX_TARG		040
SPELLFLAG_FIELD			080
SPELLFLAG_SUMMON		0100
SPELLFLAG_GOOD			0200

[DEFNAME MEM_FLAGS]
MEMORY_SAWCRIME		00001	// I saw them commit a crime or i was attacked criminally. I can call the guards on them.
MEMORY_IPET		00002	// I am a pet. (this link is my master) (never time out)
MEMORY_FIGHT		00004	// Active fight going on now. may not have done any damage.
MEMORY_IAGGRESSOR	00008	// I was the agressor here. (good or evil)
MEMORY_HARMEDBY		00010	// I was attacked by them. (but they may have been retaliating)
MEMORY_IRRITATEDBY	00020	// I saw them snoop from me or someone.
MEMORY_SPEAK		00040	// We spoke about something at some point. (or was tamed) (NPC_MEM_ACT_TYPE)
MEMORY_AGGREIVED	00080	// I was attacked and was the inocent party here !
MEMORY_GUARD		00100	// Guard this item (never time out)
MEMORY_ISPAWNED		00200	// I am spawned from this item. (never time out)
MEMORY_GUILD		00400	// This is my guild stone. (never time out)
MEMORY_TOWN		00800	// This is my town stone. (never time out)
MEMORY_FOLLOW		01000	// I am following this Object (never time out)
MEMORY_WAR_TARG		02000	// This is one of my current war targets.
memory_friend		04000

[DEFNAME STAT_FLAGS]
// apply to chars
statf_invul	000000001	// Invulnerability
statf_dead	000000002
statf_freeze	000000004	// Paralyzed. (spell)
statf_invisible	000000008	// Invisible (spell).
statf_sleeping	000000010	// You look like a corpse ?
statf_war	000000020	// War mode on ?
statf_reactive	000000040	// have reactive armor on.
statf_poisoned	000000080	// Poison level is in the poison object
statf_nightsight	000000100	// All a light to you
statf_reflection	000000200	// Magic reflect on.
statf_polymorph	000000400	// We have polymorphed to another form.
statf_incognito	000000800	// Dont show skill titles
statf_spiritspeak	000001000	// I can hear ghosts clearly.
statf_insubstantial	000002000	// Ghost has not manifest. or GM hidden
statf_emoteaction	000004000	// The creature will emote its actions to it's owners.
statf_hasshield	000010000	// Using a shield
statf_script_play	000020000	// Playing a Script. (book script)
statf_stone	000040000	// turned to stone.
statf_script_rec	000080000	// Recording a script.
statf_fly		000100000	// Flying or running ? (anim)
statf_stateffect	000200000	// Some stat effecting spell.
statf_hallucinating	000400000	// eat 'shrooms or bad food.
statf_hidden	000800000	// Hidden (non-magical)
statf_indoors	001000000	// we are covered from the rain.
statf_criminal	002000000	// The guards will attack me. (someone has called guards)
statf_conjured	004000000	// This creature is conjured and will expire. (leave no corpse or loot)
statf_pet		008000000	// I am a pet/hirling. check for my owner memory.
statf_spawned	010000000	// I am spawned by a spawn item.
statf_saveparity	020000000	// Has this char been saved or not ?
statf_ridden	040000000	// This is the horse. (don't display me) I am being ridden
statf_onhorse	080000000	// Mounted on horseback.

[DEFNAME ATTR_FLAGS]
// apply to items
attr_identified		00001	// This is the identified name. ???
attr_decay		00002	// Timer currently set to decay.
attr_newbie		00004	// Not lost on death or sellable ?
attr_move_always		00008	// Always movable (else Default as stored in client) (even if MUL says not movalble) NEVER DECAYS !
attr_move_never		00010	// Never movable (else Default as stored in client) NEVER DECAYS !
attr_magic		00020	// DON'T SET THIS WHILE WORN! This item is magic as apposed to marked or markable.
attr_owned		00040	// This is owned by the town. You need to steal it. NEVER DECAYS !
attr_invis			00080	// Gray hidden item (to GM's or owners?)
attr_cursed		00100
attr_cursed2		00200	// cursed damned unholy
attr_blessed		00400
attr_blessed2		00800	// blessed sacred holy
attr_forsale		01000	// For sale on a vendor.
attr_stolen		02000	// The item is hot. m_uidLink = previous owner.
attr_can_decay		04000	// This item can decay. but it would seem that it would not (ATTR_MOVE_NEVER etc)
attr_static		08000	// WorldForge merge marker. (not used)

[DEFNAME CAN_FLAGS]
// Monster "Can" type flags.
MT_NONMOVER		0
MT_GHOST		01
MT_SWIM			02
MT_WALK			04
MT_FLY			010
MT_FIRE_IMMUNE		020
MT_EQUIP		00100
MT_USEHANDS		00200
MT_MALE			0
MT_FEMALE		00800
MT_NONHUM		01000
MT_RUN			02000

[DEFNAME ALIGNMENTS]
// Ranges of karma ?
EVIL		{-10000 -6001}
CHAOTIC		{-6000 -2001}
GOOD		{2000 10000}
WICKED		{-10000 -6001}
BELLIGERENT	{-6000 -2001}
NEUTRAL		{-2000 1999}
KINDLY		{2000 5999}
GOODHEARTED	{6000 10000}

INFAMOUS	{-10000 -6001}
OUTLAW		{-6000 -2001}
ANONYMOUS	{-2000 1999}
KNOWN		{2000 5999}
FAMOUS		{6000 10000}

[DEFNAME MIDIS]
// MIDI Music Defs
midi_oldult01		0
midi_create		1
midi_dragflit		2
midi_oldult02		3
midi_oldult03		4
midi_oldult04		5
midi_oldult05		6
midi_oldult06		7
midi_stones2		8
midi_britain1		9
midi_britain2		10
midi_BucsDen		11
midi_Jhelom		12
midi_LBCastle		13
midi_linelle		14
midi_Magincia		15
midi_Minoc		16
midi_Ocllo		17
midi_Samlethe		18
midi_Serpents		19
midi_Skarabra		20
midi_Trinsic		21
midi_Vesper		22
midi_Wind		23
midi_Yew		24
midi_Cave01		25
midi_Dungeon9		26
midi_ForestA		27
midi_InTown01		28
midi_JungleA		29
midi_MountainA		30
midi_Plains		31
midi_Sailing		32
midi_SwampA		33
midi_Tavern01		34
midi_Tavern02		35
midi_Tavern03		36
midi_Tavern04		37
midi_Combat1		38
midi_Combat2		39
midi_Combat3		40
midi_Approach		41
midi_Death		42
midi_Victory		43
midi_BtCastle		44
midi_NuJelm		45
midi_Dungeon2		46
midi_Cove		47
midi_Moonglow		48

[DEFNAME NEEDSTOFIX]
// Need to be defined. NEEDS and AVERSIONS
// NONE 0
// Area types.
r_guardpost		r_brit
r_docks			r_brit
r_desert		r_plains
r_foliage		r_jungle
r_civilization		t_junk
r_caves			t_junk
r_stables		t_junk
r_house			t_junk
r_water			t_junk
r_snow			t_junk
r_magical		t_junk
r_mountains		t_junk
r_JAIL			t_junk
r_DARKNESS		t_junk
r_light			t_junk
r_orc_camp		t_junk
r_sewers		t_junk

// Item Types
t_eerie_stuff		t_junk
t_magic			t_junk

[TYPEDEFS]
t_normal			0
t_container		1 // any unlocked container or corpse. CContainer based
t_container_locked		2
t_door			3 // 3 = door can be opened
t_door_locked		4 // a locked door.
t_key			5
t_light_lit			6 // Local Light giving object
t_light_out		7 // Can be lit.
t_food			8 // edible food. (poisoned food ?)
t_food_raw		9 // Must cook raw food unless your an animal.
t_armor			10 // some type of armor. (no real action)
t_weapon_mace_smith	11 // Can be used for smithing
t_weapon_mace_sharp	12 // war axe can be used to cut/chop trees.
t_weapon_sword		13 //
t_weapon_fence		14 // can't be used to chop trees. (make kindling)
t_weapon_bow		15 // bow or xbow
t_wand			16 // A magic storage item
t_telepad			17 // walk on teleport
t_switch			18 // this is a switch which effects some other object in the world.
t_book			19 // read this book. (static or dynamic text)
t_rune			20 // can be marked and renamed as a recall rune.
t_booze			21 // booze	(drunk effect)
t_potion			22 // Some magic effect.
t_fire			23 // It will burn you.
t_clock			24 // or a wristwatch
t_trap			25 // walk on trap.
t_trap_active		26 // = some animation
t_musical			27 // = a musical instrument.
t_spell			28 // = magic spell effect.
t_gem			29 // = no use yet
t_water			30 // = This is water (fishable) (Not a glass of water)
t_clothing		31 // = All cloth based wearable stuff
t_scroll			32 // = magic scroll
t_carpentry		33 // = tool of some sort.
t_spawn_char		34 // = spawn object. should be invis also.
t_game_piece		35 // = can't be removed from game.
t_portculis		36 // = Z delta moving gate (open)
t_figurine			37 // = magic figure that turns into a creature when activated.
t_shrine			38 // = can res you
t_moongate		39 // = linked to other moon gates (hard coded locations)
t_chair			40 // = Any sort of a chair item. we can sit on.
t_forge			41 // = used to smelt ore blacksmithy etc.
t_ore			42 // = smelt to ingots
t_log			43 // = make into furniture etc. lumberlogs
t_tree			44 // = can be chopped
t_rock			45 // = can be mined for ore
t_carpentry_chop		46 // = tool of some sort
t_multi			47 // = multi part object like house or ship.
t_reagent		48 // = alchemy when clicked
t_ship			49 // = this is a SHIP MULTI
t_ship_plank		50 //
t_ship_side		51 // = Should extend to make a plank
t_ship_side_locked		52 //
t_ship_tiller		53 // = Tiller man on the ship
t_eq_trade_window	54 // = container for the trade window
t_fish			55 // = fish can be cut up
t_sign_gump		56 // = Things like grave stones and sign plaques
t_stone_guild		57 // = Guild stones
t_anim_active		58 // = active anium that will recycle when done
t_advance_gate		59 // = advance gate (m_AdvanceGateType = CREID_TYPE)
t_cloth			60 // = bolt or folded cloth
t_hair			61 //
t_beard			62 // = just for grouping purposes
t_ingot			63 // = ingot
t_coin			64 // = coin of some sort (gold or otherwise)
t_crops			65 // = a plant that will regrow (picked type)
t_drink			66 // = some sort of drink (non booze)
t_anvil			67 // = for repair
t_port_locked		68 // = this portcullis must be triggered
t_spawn_item		69 // = spawn other items
t_telescope		70 // = big telescope pic
t_bed			71 // = bed
t_gold			72 // = gold coin
t_map			73 // = Map object with pins
t_eq_memory_obj		74 // = A Char has a memory link to some object (I am fighting with someone. This records the fight)
t_weapon_mace_staff	75 // = staff type of mace. or just other type of mace
t_eq_horse		76 // = equipped horse object represents a riding horse to the client
t_comm_crystal		77 // = communication crystal
t_game_board		78 // = this is a container of pieces
t_trash_can		79 // = delete any object dropped on it
t_cannon_muzzle		80 // = cannon muzzle. NOT the other cannon parts.
t_cannon			81 // = the rest of the cannon.
t_cannon_ball		82 //
t_armor_leather		83 // = non metallic armor (t_clothing)
t_seed			84 // = fruit to seed
t_junk			85 // = never used
t_crystal_ball		86 //
//t_old_cashiers_check	87 // = represents large amounts of money
t_message		88 // = user written message item (for bboard ussually)
t_reagent_raw		89 // = Freshly grown reagents... not processed yet
t_eq_client_linger		90 // = Change player to NPC for a while
t_dream_gate		91 // = Push you to another server (no items transfered client insta logged out)
t_it_stone		92 // = Double click for items
t_metronome		93 // = ticks once every n secs
t_explosion		94 // = async explosion
t_eq_npc_script		95 // = Script npc actions in the form of a book (Get rid of this in favor of waiting on m_Events)
t_web			96 // = walk on this and transform into some other object
t_grass			97 // = can be eaten by grazing animals
t_arock			98 // = a rock or boulder. can be thrown by giants
t_tracker			99 // = points to a linked object
t_sound			100 // = this is a sound source
t_stone_town		101 // = Town stones. Everyone free to join
t_weapon_mace_crook	102 //
t_weapon_mace_pick	103 //
t_leather			104 // = Leather or skins of some sort (not wearable)
t_ship_other		105 // = some other part of a ship
t_bboard			106 // = a container and bboard object
t_spellbook		107 // = spellbook (with spells)
t_corpse			108 // = special type of item
t_track_item		109 // = track a id or type of item
t_track_char		110 // = track a char or range of char id's
t_weapon_arrow		111 //
t_weapon_bolt		112 //
t_eq_vendor_box		113 // = an equipped vendor
t_eq_bank_box		114 // = an equipped bank box
t_deed			115 //
t_loom			116 //
t_bee_hive		117 //
t_archery_butte		118 //
t_eq_murder_count	119 // = my murder count flag
t_eq_stuck		120 // we are stuck in a web
t_trap_inactive		121 //	= a safe trap
t_stone_room		122 //	= house type stone (for mapped house regions)
t_bandage		123 //	= can be used for healing
t_campfire		124 //	= this is a fire but a small one
t_map_blank		125
t_spy_glass		126
t_sextant		127
t_scroll_blank		128
t_fruit			129
t_water_wash		130 // water that will not contain fish (for washing or drinking)
t_weapon_axe		131 // not the same as a sword but uses swordsmanship skill
t_weapon_xbow		132
t_spellicon		133
t_door_open		134
t_meat_raw		135 // Just a meaty part of a corpse (uncooked meat)
t_garbage		136
t_keyring			137
t_table			138 // Doesn't really do anything
t_floor			139
t_roof			140
t_feather			141 // a birds feather
t_wool			142 // Wool cut frm a sheep
t_fur			143
t_blood			144 // blood of some creature
t_foliage			145 // does not go invis when reaped but will if eaten
t_grain			146
t_scissors		147
t_thread			148
t_yarn			149
t_spinwheel		150
t_bandage_blood		151 //	= can't be used for healing
t_fish_pole		152
t_shaft			153 // bolt or arrow
t_lockpick		154
t_kindling			155
t_train_dummy		156
t_train_pickpocket		157
t_bedroll			158
t_bellows			159
t_hide			160 // made into leather
t_cloth_bolt		161
t_board			162 // = logs are plained into decent lumber
t_pitcher			163
t_pitcher_empty		164
t_dye_vat		165
t_dye			166
t_potion_empty		167 // empty bottle
t_mortar			168
t_hair_dye		169
t_sewing_kit		170
t_tinker_tools		171
t_wall			172 // wall of a structure
t_window			173 // window for a structure
t_cotton			174 // Cotton from the plant
t_bone			175
t_eq_script		176 // Pure scriptable item equipped
t_ship_hold		177 // ships hold
t_ship_hold_lock		178
t_lava			179
t_shield			180 // equippable armor
t_jewelry			181
t_dirt			182 // a patch of dirt where i can plant something
t_script			183

[DEFNAME LAYER_TYPES]
layer_hand1		1
layer_hand2		2
layer_shoes		3
layer_pants		4 // bone legs + pants
layer_shirt		5
layer_helm		6
layer_gloves		7
layer_ring		8
layer_light		9 // a ITEMID_LIGHT_SRC equip item can be put here
layer_collar		10 // gorget or necklace.
layer_hair		11
layer_half_apron 		12
layer_chest		13 // armor chest
layer_wrist		14 // watch
layer_hidden		15 // not sure
layer_beard		16 // try to have only men have this
layer_tunic		17 // jester suit or full apron
layer_ears		18 // earrings
layer_arms		19 // armor
layer_cape		20 // cape
layer_pack		21 // only used by ITEMID_BACKPACK
layer_robe		22 // robe over all
layer_skirt		23 // skirt or kilt
layer_legs		24 // 0x18 = plate legs

// These are not part of the paper doll (but get sent to the client)
layer_horse		25 // ride this object. (horse objects are strange?)
layer_vendor_stock	26 // the stuff the vendor will restock and sell to the players
layer_vendor_extra		27 // the stuff the vendor will resell to players but is not restocked (bought from players)
layer_vendor_buys		28 // the stuff the vendor can buy from players but does not stock
layer_bankbox		29 // contents of my bank box

// Internally used layers - Don't bother sending these to client.
layer_special		30 // Can be multiple of these. memories
layer_dragging		31

// Spells that are effecting us go here.
layer_spell_stats		32	// Stats effecting spell. These cancel each other out.
layer_spell_Reactive,	33	//
layer_spell_Night_Sight	34
layer_spell_Protection	35
layer_spell_Incognito	36
layer_spell_Magic_Reflect	37
layer_spell_Paralyze	38	// or turned to stone.
layer_spell_Invis		39
layer_spell_Polymorph	40
layer_spell_Summon	41	// magical summoned creature.
layer_flag_Poison		42
layer_flag_Criminal		43	// criminal or murderer ?
layer_flag_Potion		44	// Some magic type effect done by a potion. (they cannot be dispelled)
layer_flag_SpiritSpeak	45
layer_flag_Wool		46	// regrowing wool.
layer_flag_Drunk		47	// Booze effect.
layer_flag_ClientLinger	48
layer_flag_Hallucination	49	// shrooms etc.
layer_flag_PotionUsed	50	// track the time till we can use a potion again.
layer_flag_Stuck		51	// In a trap or web.
layer_flag_murders		52	// How many murders do we have ? and decay timer.
layer_flag_bandage	53	// Bandages go here for healing

[EOF]
