VERSION=0.54

// 18.12.2001, Eidolon: Santa Claus
// 23.10.2001, MoNK: new color for Unicorns
// 04.08.2001, MoNK: decrease amount of ore (ore elementals) and remove hammers
// 17.07.2001, MoNK: increase chance of Ball of Reputation bonus for recaller
// 05.07.2001, MoNK: decrease unicorn dexterity, remove hammer
// 01.06.2001, MoNK: recaller
// 30.05.2001, MoNK: beserks
// 25.05.2001, MoNK: syntax errors fixed
// 16.05.2001, MoNK: Test dread lords and lady removed
// 10.05.2001, MoNK: Test dread lords and lady added
// 01.05.2001, MoNK: Unicorn is monster, e_famegain
// 27.04.2001, MoNK: all ARMOR is doubled
// 25.04.2001, MoNK: addons from GM BlasT
// 24.04.2001, BubGer: healer for "reds" (c_h_red_healer)

[CHARDEF c_h_gmbodyonly]
NAME=GM
ID=c_man
CAN=MT_EQUIP|MT_WALK|MT_RUN|MT_USEHANDS|MT_GHOST|MT_FLY|MT_SWIM

[CHARDEF c_h_gmbodyonly_f]
NAME=GM
ID=c_woman
CAN=MT_EQUIP|MT_WALK|MT_RUN|MT_USEHANDS|MT_GHOST|MT_FLY|MT_SWIM

[CHARDEF 0580]
//Santa Claus
DEFNAME=c_h_santa
NAME=Santa Claus
ID=C_MAN
RESOURCES=8 i_ribs_raw

TSPEECH=spk_santa
TSPEECH=spk_human_prime
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ
TEVENTS=e_santa

ON=@Create
	title=Happy New Year
	COLOR=colors_skin
	STR={80 100}
	DEX={86 99}
	INT={96 49}

	SWORDSMANSHIP={15.0 38.0}
	TACTICS={15.0 38.0}

	NPC=BRAIN_HUMAN
	NEED=i_gold

	ITEM=i_hair_long
	color=042C
	ITEM=i_beard_long
	color=042C
	ITEM=i_boots_calf
	color = 0322
	attr=08014
	ITEM=i_hat_wizards
	color = 04ad
	attr=08014
	ITEM=i_robe
	attr=08014
	color=04ad
	ITEM=i_staff_black
	color = 042b
	attr=08014

	ITEM=loot_cityman
	
On=@Death
	hits = <str>
	flags = <flags> & ~statf_dead
	return 1

CATEGORY=Civilized
SUBSECTION=Other
DESCRIPTION=Santa Claus

[CHARDEF 0584]
//Town Crier
DEFNAME=C_H_CRIER
NAME=#NAMES_HUMANMALE the Town Crier
ID=C_MAN

RESOURCES=8 i_ribs_raw

//TSPEECH=CRIER

TSPEECH=spk_human_prime
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

On=@Create
	NPC=brain_human
	COLOR=colors_skin
	NEED=i_gold

	STR={150 200}
	DEX={150 200}
	INT={150 200}

	WRESTLING={15.0 38.0}
	DETECTINGHIDDEN={90.0 100.0}
	TACTICS={15.0 38.0}

	ITEMNEWBIE=i_lantern
	ITEMNEWBIE=random_male_hair
	COLOR=colors_hair
	ITEMNEWBIE=random_facial_hair
	COLOR=match_hair
	ITEMNEWBIE=i_shirt_plain
	COLOR=colors_all
	ITEMNEWBIE=random_pants
	COLOR=colors_all
	ITEMNEWBIE=random_shoes
	COLOR=colors_neutral

CATEGORY=Civilized
SUBSECTION=Other
DESCRIPTION=Town Crier (male)

[CHARDEF 04000]
//LAVA LIZARD
NAME=Blood Lizard
ID=ALLIGATORS
COLOR=lava_colors
SOUND=MONSTER_LAVALIZARD1
ICON=020da 

ATT=2,28
DEF=20
RESOURCES=6 i_ribs_raw, 12 i_hide
CAN=MT_WALK|MT_FIRE_IMMUNE
FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
SHELTER=r_caves
AVERSIONS=r_civilization


ON=@Create
	STR={125 150}
	DEX={56 75}
	INT={11 20}

	PARRYING={48.0 82.0}
	MAGICRESISTANCE={55.0 70.0}
	TACTICS={60.0 80.0}
	WRESTLING={60.0 80.0}

	TAMING=90.0

	FAME=50
	KARMA=0
	NPC=brain_animal

//	ALIGNMENT=EVIL

	ITEM=loot_lava_lizard

CATEGORY=Monsters
SUBSECTION=Giant Insects and Reptiles
DESCRIPTION=Lava Lizard
 
[CHARDEF 04111]
NAME=Ice Ettin
SOUND=MONSTER_ETTIN1
ANIM=078c7f
ICON=020d8
ID=0002
RESOURCES=8 i_ribs_raw
ATT=10,30
DEF=30,30
CAN=MT_EATRAW|MT_USEHANDS|MT_WALK
//SPELLCIRCLE=8
FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass

TEVENTS=e_famegain

ON=@Create
	STR={250 300}
	DEX={56 75}
	INT={31 55}
	NPC=BRAIN_MONSTER
	KARMA={-5000 -5999}
	FAME={7000 8000}
	COLOR=0480
	MAGERY={80.0 90.0}
	MAGICRESISTANCE={40.0 40.0}
	PARRYING={55.0 80.0}
	TACTICS={70.0 90.0}
	WRESTLING={90.0 100.0}

	ITEMNEWBIE=spell_book
	ATTR=024
	MORE1=000000000
	MORE2=001040000

	ITEM=ICE_ETTIN_LOOT

CATEGORY=Monsters
SUBSECTION=Ettins, Ogres, Trolls, Cyclops, and Titans
DESCRIPTION=Ice Ettin

[CHARDEF 04112]
NAME=Magma Mustang
SOUND=snd_ANIMALS_HORSE1
ID=00CC
ICON=02121

ATT=3,4
DEF=9
RESOURCES=15 i_ribs_raw, 10 i_hide

//ALIGNMENT=NEUTRAL
CAN=MT_WALK|MT_RUN|MT_USEHANDS

FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
DESIRES=e_horses,c_man,c_woman
TEVENTS=e_horses
SHELTER=r_stables,e_Human_Greet
AVERSIONS=e_carnivores3

ON=@Create
	COLOR=0486

	STR={100 180}
	DEX={90 130}
	INT={6 10}

	PARRYING={35.0 45.0}
	MAGICRESISTANCE={25.0 30.0}
	TACTICS={29.0 44.0}
	WRESTLING={29.0 44.0}
	MACEFIGHTING={29.0 44.0}

	TAMING=110.0

	FAME=0
	KARMA={-1 -99}
	NPC=brain_animal

	ITEMNEWBIE=i_hammer_w_mustang

CATEGORY=Animals
SUBSECTION=Land (Wild)
DESCRIPTION=Mustangs (Magma Mustang)

[CHARDEF 04113]
NAME=Blood Mustang
SOUND=snd_ANIMALS_HORSE1
ID=00CC
ICON=02121

ATT=3,4
DEF=9
RESOURCES=15 i_ribs_raw, 10 i_hide

//ALIGNMENT=NEUTRAL
CAN=MT_WALK|MT_RUN|MT_USEHANDS

FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
DESIRES=e_horses,c_man,c_woman
TEVENTS=e_horses
SHELTER=r_stables,e_Human_Greet
AVERSIONS=e_carnivores3

ON=@Create
	COLOR=04c2

	STR={100 180}
	DEX={90 130}
	INT={6 10}

	PARRYING={35.0 45.0}
	MAGICRESISTANCE={25.0 30.0}
	TACTICS={29.0 44.0}
	WRESTLING={29.0 44.0}
	MACEFIGHTING={29.0 44.0}

	TAMING=110.0

	FAME=0
	KARMA={-1 -99}
	NPC=brain_animal

	ITEMNEWBIE=i_hammer_w_mustang

CATEGORY=Animals
SUBSECTION=Land (Wild)
DESCRIPTION=Mustangs (Blood Mustang)

[CHARDEF 04114]
NAME=Crystall Mustang
SOUND=snd_ANIMALS_HORSE1
ID=00CC
ICON=02121

ATT=3,4
DEF=9
RESOURCES=15 i_ribs_raw, 10 i_hide

//ALIGNMENT=NEUTRAL
CAN=MT_WALK|MT_RUN|MT_USEHANDS

FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
DESIRES=e_horses,c_man,c_woman
TEVENTS=e_horses
SHELTER=r_stables,e_Human_Greet
AVERSIONS=e_carnivores3

ON=@Create
	COLOR=0487

	STR={100 180}
	DEX={90 130}
	INT={6 10}

	PARRYING={35.0 45.0}
	MAGICRESISTANCE={25.0 30.0}
	TACTICS={29.0 44.0}
	WRESTLING={29.0 44.0}
	MACEFIGHTING={29.0 44.0}

	TAMING=110.0

	FAME=0
	KARMA={-1 -99}
	NPC=brain_animal

	ITEMNEWBIE=i_hammer_w_mustang

CATEGORY=Animals
SUBSECTION=Land (Wild)
DESCRIPTION=Mustangs (Crystall Mustang)

[CHARDEF 04115]
NAME=Ruby Mustang
SOUND=snd_ANIMALS_HORSE1
ID=00CC
ICON=02121

ATT=3,4
DEF=9
RESOURCES=15 i_ribs_raw, 10 i_hide

//ALIGNMENT=NEUTRAL
CAN=MT_WALK|MT_RUN|MT_USEHANDS

FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
DESIRES=e_horses,c_man,c_woman
TEVENTS=e_horses
SHELTER=r_stables,e_Human_Greet
AVERSIONS=e_carnivores3

ON=@Create
	COLOR=025

	STR={100 180}
	DEX={90 130}
	INT={6 10}

	PARRYING={35.0 45.0}
	MAGICRESISTANCE={25.0 30.0}
	TACTICS={29.0 44.0}
	WRESTLING={29.0 44.0}
	MACEFIGHTING={29.0 44.0}

	TAMING=110.0

	FAME=0
	KARMA={-1 -99}
	NPC=brain_animal

	ITEMNEWBIE=i_hammer_w_mustang

CATEGORY=Animals
SUBSECTION=Land (Wild)
DESCRIPTION=Mustangs (Ruby Mustang)

[CHARDEF 04116]
NAME=Dread Mustang
SOUND=snd_ANIMALS_HORSE1
ID=00CC
ICON=02121

ATT=3,4
DEF=9
RESOURCES=15 i_ribs_raw, 10 i_hide

//ALIGNMENT=NEUTRAL
CAN=MT_WALK|MT_RUN|MT_USEHANDS

FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
DESIRES=e_horses,c_man,c_woman
TEVENTS=e_horses
SHELTER=r_stables,e_Human_Greet
AVERSIONS=e_carnivores3

ON=@Create
	COLOR=0485

	STR={100 180}
	DEX={90 130}
	INT={6 10}

	PARRYING={35.0 45.0}
	MAGICRESISTANCE={25.0 30.0}
	TACTICS={29.0 44.0}
	WRESTLING={29.0 44.0}
	MACEFIGHTING={29.0 44.0}

	TAMING=110.0

	FAME=0
	KARMA={-1 -99}
	NPC=brain_animal

	ITEMNEWBIE=i_hammer_w_mustang

CATEGORY=Animals
SUBSECTION=Land (Wild)
DESCRIPTION=Mustangs (Dread Mustang)

[CHARDEF 04117]
NAME=Holy Mustang
SOUND=snd_ANIMALS_HORSE1
ID=00CC
ICON=02121

ATT=3,4
DEF=9
RESOURCES=15 i_ribs_raw, 10 i_hide

//ALIGNMENT=NEUTRAL
CAN=MT_WALK|MT_RUN|MT_USEHANDS

FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
DESIRES=e_horses,c_man,c_woman
TEVENTS=e_horses
SHELTER=r_stables,e_Human_Greet
AVERSIONS=e_carnivores3

ON=@Create
	COLOR=0482

	STR={100 180}
	DEX={90 130}
	INT={6 10}

	PARRYING={35.0 45.0}
	MAGICRESISTANCE={25.0 30.0}
	TACTICS={29.0 44.0}
	WRESTLING={29.0 44.0}

	TAMING=110.0

	FAME=0
	KARMA={-1 -99}
	NPC=brain_animal

	ITEMNEWBIE=i_hammer_w_mustang

CATEGORY=Animals
SUBSECTION=Land (Wild)
DESCRIPTION=Mustangs (Holy Mustang)

[CHARDEF 04118]
NAME=Golden Mustang
SOUND=snd_ANIMALS_HORSE1
ID=00CC
ICON=02121

ATT=3,4
DEF=9
RESOURCES=15 i_ribs_raw, 10 i_hide

//ALIGNMENT=NEUTRAL
CAN=MT_WALK|MT_RUN|MT_USEHANDS

FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
DESIRES=e_horses,c_man,c_woman
TEVENTS=e_horses
SHELTER=r_stables,e_Human_Greet
AVERSIONS=e_carnivores3

ON=@Create
	COLOR=GOLDEN_ARMOR_COLOR

	STR={100 180}
	DEX={90 130}
	INT={6 10}

	PARRYING={35.0 45.0}
	MAGICRESISTANCE={25.0 30.0}
	TACTICS={29.0 44.0}
	WRESTLING={29.0 44.0}
	MACEFIGHTING={29.0 44.0}

	TAMING=110.0

	FAME=0
	KARMA={-1 -99}
	NPC=brain_animal

	ITEMNEWBIE=i_hammer_w_mustang

CATEGORY=Animals
SUBSECTION=Land (Wild)
DESCRIPTION=Mustangs (Golden Mustang)

[CHARDEF 0411a]
NAME=Forest Guardian
SOUND=snd_MONSTER_REAPER1
ICON=020fa
ANIM=078c7f
ID=002f

ATT=5,15
DEF=20
RESOURCES=8 i_reag_bone

//ALIGNMENT=CHAOTIC
CAN=MT_WALK
//SPELLCIRCLE={4 6}

FOODTYPE=5 t_FISH, 5 t_fruit, 15 t_meat_raw
SHELTER=r_jungle,r_swamps,r_forests
DESIRES=r_foliage

ON=@Create
	COLOR=048a

	STR={200 350}
	DEX={100 150}
	INT={200 400}

	PARRYING={90.0 100.0}
	MAGERY={70.0 90.0}
	MAGICRESISTANCE={95.0 100.0}
	TACTICS={80.0 90.0}
	WRESTLING={80.0 90.0}

	FAME={100 3000}
	KARMA={-3000 -5999}
	NPC=brain_monster

	ITEM=loot_forest_guardian

CATEGORY=Monsters
DESCRIPTION=r_forest Guardian

[CHARDEF 0411c]
NAME=Guardian of Gods
SOUND=snd_ELEMENTL_ERTHEL1
ICON=020d7
ANIM=079c7f
ID=000e

ATT=5,20
DEF=17
RESOURCES=8 i_ribs_raw

//ALIGNMENT=EVIL
CAN=MT_WALK|MT_GHOST

FOODTYPE=
SHELTER=r_mountains,r_caves,DIRT
DESIRES=r_caves

ON=@Create
	COLOR=048f

	STR={350 450}
	DEX={200 250}
	INT={150 250}

	PARRYING={65.0 70.0}
	MAGICRESISTANCE={60.0 95.0}
	TACTICS={70.0 100.0}
	WRESTLING={70.0 100.0}

	FAME={1000 6000}
	KARMA={-3000 -3999}
	NPC=brain_monster

	ITEM=loot_GUARDIAN_OF_GOODS

CATEGORY=Monsters
DESCRIPTION=Guardian of Gods

[CHARDEF 0411d]
NAME=Skeleton Arch Mage
//SOUND=snd_MONSTER_SKLETN1
ICON=020e7
ID=c_SKELETON_W_AXE

ATT=2,8
DEF=8
ARMOR=16
RESOURCES=8 i_reag_bone

//SPELLCIRCLE={5 6}

CAN=MT_WALK|MT_RUN|MT_EQUIP
//ALIGNMENT=EVIL

FOODTYPE=
//SHELTER=EERIELOCATIONS

ON=@Create
	COLOR=048b

	STR={110 130}
	DEX={40 60}
	INT={150 200}

	MAGERY={80.0 90.0}
	PARRYING={45.0 55.0}
	MAGICRESISTANCE={45.0 60.0}
	TACTICS={45.0 60.0}
	WRESTLING={45.0 55.0}

	FAME={100 2000}
	KARMA={-1999 -4999}
	NPC=brain_undead

	ITEM=loot_skeletal_archmage

CATEGORY=Monsters
SUBSECTION=Undeads
DESCRIPTION=Skeleton Arch Mage

[CHARDEF 0411e]
NAME=Skeleton Wizard
//SOUND=MONSTER_SKLETN1
ICON=020e7
ID=c_SKELETON_W_AXE

ATT=2,8
DEF=8
RESOURCES=8 i_reag_bone

//SPELLCIRCLE={6 7}

CAN=MT_WALK|MT_RUN
//ALIGNMENT=EVIL

FOODTYPE=
//SHELTER=EERIELOCATIONS

ON=@Create
	COLOR=0483

	STR={170 200}
	DEX={80 100}
	INT={250 350}

	MAGERY={100.0 110.0}
	PARRYING={80.0 100.0}
	MAGICRESISTANCE={80.0 100.0}
	TACTICS={70.0 90.0}
	WRESTLING={80.0 100.0}

	FAME={100 2000}
	KARMA={-1999 -4999}
	NPC=brain_undead

	ITEM=loot_skeletal_mage

CATEGORY=Monsters
SUBSECTION=Undeads
DESCRIPTION=Skeleton Wizard

[CHARDEF 0411f]
NAME=Golem
SOUND=snd_ELEMENTL_ERTHEL1
ICON=020d7
ANIM=079c7f
ID=000e

ATT=5,20
DEF=17
RESOURCES=8 i_ribs_raw

//ALIGNMENT=EVIL
CAN=MT_WALK|MT_GHOST

FOODTYPE=
SHELTER=r_mountains,r_caves,DIRT
DESIRES=r_caves

ON=@Create
	COLOR=0828c

	STR={200 250}
	DEX={85 90}
	INT={70 90}

	PARRYING={65.0 70.0}
	MAGICRESISTANCE={60.0 95.0}
	TACTICS={70.0 100.0}
	WRESTLING={70.0 100.0}

	FAME={1000 6000}
	KARMA={-3000 -3999}
	NPC=brain_monster

	ITEM=loot_elem_earth

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Golem

[CHARDEF 04120]
NAME=Dark Golem
SOUND=snd_ELEMENTL_ERTHEL1
ICON=020d7
ANIM=079c7f
ID=000e

ATT=5,20
DEF=17
RESOURCES=8 i_ribs_raw

//ALIGNMENT=EVIL
CAN=MT_WALK|MT_GHOST

FOODTYPE=
SHELTER=r_mountains,r_caves,DIRT
DESIRES=r_caves

ON=@Create
	COLOR=0455

	STR={200 250}
	DEX={85 90}
	INT={70 90}

	PARRYING={65.0 70.0}
	MAGICRESISTANCE={60.0 95.0}
	TACTICS={70.0 100.0}
	WRESTLING={70.0 100.0}

	FAME={1000 6000}
	KARMA={-3000 -3999}
	NPC=brain_monster

	ITEM=loot_elem_earth

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Dark Golem

[CHARDEF 04121]
NAME=Golden Golem
SOUND=snd_ELEMENTL_ERTHEL1
ICON=020d7
ANIM=079c7f
ID=000e

ATT=5,20
DEF=17
RESOURCES=8 i_ribs_raw

//ALIGNMENT=EVIL
CAN=MT_WALK|MT_GHOST

FOODTYPE=
SHELTER=r_mountains,r_caves,DIRT
DESIRES=r_caves

ON=@Create
	COLOR=045e

	STR={200 250}
	DEX={85 90}
	INT={70 90}

	PARRYING={65.0 70.0}
	MAGICRESISTANCE={60.0 95.0}
	TACTICS={70.0 100.0}
	WRESTLING={70.0 100.0}

	FAME={1000 6000}
	KARMA={-3000 -3999}
	NPC=brain_monster

	ITEM=loot_elem_earth

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Golden Golem

[CHARDEF 04122]
NAME=Diamond Golem
SOUND=snd_ELEMENTL_ERTHEL1
ICON=020d7
ANIM=079c7f
ID=000e

ATT=5,20
DEF=17

RESOURCES=8 i_ribs_raw

//ALIGNMENT=EVIL
CAN=MT_WALK|MT_GHOST

FOODTYPE=
SHELTER=r_mountains,r_caves,DIRT
DESIRES=r_caves

ON=@Create
	COLOR=0489

	STR={200 250}
	DEX={85 90}
	INT={70 90}

	PARRYING={65.0 70.0}
	MAGICRESISTANCE={60.0 95.0}
	TACTICS={70.0 100.0}
	WRESTLING={70.0 100.0}

	FAME={1000 6000}
	KARMA={-3000 -3999}
	NPC=brain_monster

	ITEM=loot_elem_earth

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Diamond Golem

[CHARDEF 04123]
NAME=Lava Golem
SOUND=snd_ELEMENTL_ERTHEL1
ICON=020d7
ANIM=079c7f
ID=000e

ATT=5,20
DEF=17
RESOURCES=8 i_ribs_raw

//ALIGNMENT=EVIL
CAN=MT_WALK|MT_GHOST|MT_FIRE_IMMUNE

FOODTYPE=
SHELTER=r_mountains,r_caves,DIRT
DESIRES=r_caves

ON=@Create
	COLOR=0486

	STR={200 250}
	DEX={85 90}
	INT={70 90}

	PARRYING={65.0 70.0}
	MAGICRESISTANCE={60.0 95.0}
	TACTICS={70.0 100.0}
	WRESTLING={70.0 100.0}

	FAME={1000 6000}
	KARMA={-3000 -3999}
	NPC=brain_monster

	ITEM=loot_elem_earth

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Lava Golem

[CHARDEF 04124]
NAME=Stone Golem
SOUND=snd_ELEMENTL_ERTHEL1
ICON=020d7
ANIM=079c7f
ID=000e

ATT=5,20
DEF=17
RESOURCES=8 i_ribs_raw

//ALIGNMENT=EVIL
CAN=MT_WALK|MT_GHOST

FOODTYPE=
SHELTER=r_mountains,r_caves,DIRT
DESIRES=r_caves

ON=@Create
	COLOR=0763

	STR={200 250}
	DEX={85 90}
	INT={70 90}

	PARRYING={65.0 70.0}
	MAGICRESISTANCE={60.0 95.0}
	TACTICS={70.0 100.0}
	WRESTLING={70.0 100.0}

	FAME={1000 6000}
	KARMA={-3000 -3999}
	NPC=brain_monster

	ITEM=loot_elem_earth

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Stone Golem

[CHARDEF 04125]
NAME=Hell Archer
//SOUND=MONSTER_SKLETN1
ICON=020e7
ID=c_SKELETON_W_AXE

ATT=2-8
DEF=8
RESOURCES=8 i_reag_bone

CAN=MT_WALK|MT_RUN
//ALIGNMENT=EVIL

FOODTYPE=
//SHELTER=EERIELOCATIONS

ON=@Create
	COLOR=0486

	STR={90 100}
	DEX={75 95}
	INT={45 65}

	ARCHERY={100.0 110.0}
	PARRYING={45.0 55.0}
	MAGICRESISTANCE={45.0 60.0}
	TACTICS={45.0 60.0}
	WRESTLING={45.0 55.0}

	FAME={100 2000}
	KARMA={-1999 -4999}
	NPC=brain_undead

	ITEM=loot_skeletal_knight

CATEGORY=Monsters
SUBSECTION=Hell Clan
DESCRIPTION=Skeleton Archer

[CHARDEF 04126]
NAME=Hell Skeleton
//SOUND=MONSTER_SKLETN1
ICON=020e7
ANIM=078c7f
ID=c_SKELETON_W_AXE

ATT=2,8
DEF=8
RESOURCES=8 i_reag_bone

//ALIGNMENT=EVIL
CAN=MT_WALK

FOODTYPE=
//SHELTER=EERIELOCATIONS

ON=@Create
	COLOR=0486

	STR={80 100}
	DEX={56 75}
	INT={16 40}

	PARRYING={45.0 55.0}
	MAGICRESISTANCE={45.0 60.0}
	TACTICS={45.0 60.0}
	WRESTLING={65.0 95.0}

	FAME={100 2000}
	KARMA={-999 -4999}
	NPC=brain_undead

	ITEM=loot_skeletal_knight

CATEGORY=Monsters
SUBSECTION=Undeads
SUBSECTION=Hell Clan
DESCRIPTION=Skeleton

[CHARDEF 04127]
NAME=Moon Archer
//SOUND=MONSTER_SKLETN1
ICON=020e7
ID=c_SKELETON_W_AXE

ATT=2,8
DEF=8
RESOURCES=8 i_reag_bone

CAN=MT_WALK|MT_RUN
//ALIGNMENT=EVIL

FOODTYPE=
//SHELTER=EERIELOCATIONS

ON=@Create
	COLOR=081c5

	STR={90 100}
	DEX={75 95}
	INT={45 65}

	ARCHERY={100.0 110.0}
	PARRYING={45.0 55.0}
	MAGICRESISTANCE={45.0 60.0}
	TACTICS={45.0 60.0}
	WRESTLING={45.0 55.0}

	FAME={100 2000}
	KARMA={-1999 -4999}
	NPC=brain_undead

	ITEM=loot_skeletal_archer

CATEGORY=Monsters
SUBSECTION=Moon Clan
DESCRIPTION=Skeleton Archer

[CHARDEF 04128]
NAME=Moon Skeleton
//SOUND=MONSTER_SKLETN1
ICON=020e7
ANIM=078c7f
ID=c_SKELETON_W_AXE

ATT=2,8
DEF=8
RESOURCES=8 i_reag_bone

//ALIGNMENT=EVIL
CAN=MT_WALK

FOODTYPE=
//SHELTER=EERIELOCATIONS

ON=@Create
	COLOR=081c5

	STR={80 100}
	DEX={56 75}
	INT={16 40}

	PARRYING={45.0 55.0}
	MAGICRESISTANCE={45.0 60.0}
	TACTICS={45.0 60.0}
	WRESTLING={65.0 95.0}

	FAME={100 2000}
	KARMA={-999 -4999}
	NPC=brain_undead

	ITEM=loot_skeletal_knight

CATEGORY=Monsters
SUBSECTION=Moon Clan
DESCRIPTION=Skeleton

[CHARDEF 04129]
NAME=Night Archer
//SOUND=MONSTER_SKLETN1
ICON=020e7
ID=c_SKELETON_W_AXE

ATT=2,8
DEF=8
RESOURCES=8 i_reag_bone

CAN=MT_WALK|MT_RUN
//ALIGNMENT=EVIL

FOODTYPE=
//SHELTER=EERIELOCATIONS

ON=@Create
	COLOR=0455

	STR={90 100}
	DEX={75 95}
	INT={45 65}

	ARCHERY={100.0 110.0}
	PARRYING={45.0 55.0}
	MAGICRESISTANCE={45.0 60.0}
	TACTICS={45.0 60.0}
	WRESTLING={45.0 55.0}

	FAME={100 2000}
	KARMA={-1999 -4999}
	NPC=brain_undead

	ITEM=loot_skeletal_archer

CATEGORY=Monsters
SUBSECTION=Night Clan
DESCRIPTION=Skeleton Archer

[CHARDEF 0412a]
NAME=Night Skeleton
//SOUND=MONSTER_SKLETN1
ICON=020e7
ANIM=078c7f
ID=c_SKELETON_W_AXE

ATT=2,8
DEF=8
RESOURCES=8 i_reag_bone

//ALIGNMENT=EVIL
CAN=MT_WALK

FOODTYPE=
//SHELTER=EERIELOCATIONS

ON=@Create
	COLOR=0455

	STR={80 100}
	DEX={56 75}
	INT={16 40}

	PARRYING={45.0 55.0}
	MAGICRESISTANCE={45.0 60.0}
	TACTICS={45.0 60.0}
	WRESTLING={65.0 95.0}

	FAME={100 2000}
	KARMA={-999 -4999}
	NPC=brain_undead

	ITEM=loot_skeletal_knight

CATEGORY=Monsters
SUBSECTION=Undeads
SUBSECTION=Night Clan
DESCRIPTION=Skeleton

[CHARDEF 0412b]
NAME=Shadow Archer
//SOUND=MONSTER_SKLETN1
ICON=020e7
ID=c_SKELETON_W_AXE

ATT=2,8
DEF=8
RESOURCES=8 i_reag_bone

CAN=MT_WALK|MT_RUN
//ALIGNMENT=EVIL

FOODTYPE=
//SHELTER=EERIELOCATIONS

ON=@Create
	COLOR=0770

	STR={90 100}
	DEX={75 95}
	INT={45 65}

	ARCHERY={100.0 110.0}
	PARRYING={45.0 55.0}
	MAGICRESISTANCE={45.0 60.0}
	TACTICS={45.0 60.0}
	WRESTLING={45.0 55.0}

	FAME={100 2000}
	KARMA={-1999 -4999}
	NPC=brain_undead

	ITEM=loot_skeletal_archer

CATEGORY=Monsters
SUBSECTION=Shadow Clan
DESCRIPTION=Skeleton Archer

[CHARDEF 0412c]
NAME=Shadow Skeleton
SOUND=snd_MONSTER_SKLETN1
ICON=020e7
ANIM=078c7f
ID=c_SKELETON_W_AXE

ATT=2,8
DEF=8
RESOURCES=8 i_reag_bone

//ALIGNMENT=EVIL
CAN=MT_WALK

FOODTYPE=
//SHELTER=EERIELOCATIONS

ON=@Create
	COLOR=0770

	STR={80 100}
	DEX={56 75}
	INT={16 40}

	PARRYING={45.0 55.0}
	MAGICRESISTANCE={45.0 60.0}
	TACTICS={45.0 60.0}
	WRESTLING={65.0 95.0}

	FAME={100 2000}
	KARMA={-999 -4999}
	NPC=brain_undead

	ITEM=loot_skeletal_knight

CATEGORY=Monsters
SUBSECTION=Shadow Clan
DESCRIPTION=Skeleton

[CHARDEF 0412d]
NAME=Hungry Dead
SOUND=snd_MONSTER_ZOMBIE1
ICON=020ec
ANIM=078c7f
ID=0003

ATT=2,8
DEF=9
//RESOURCES=10EE

CAN=MT_WALK
//ALIGNMENT=EVIL

FOODTYPE=
SHELTER=r_dungeons
DESIRES=t_gold
AVERSIONS=t_trap

ON=@Create
	COLOR=0487

	STR={70 80}
	DEX={31 50}
	INT={26 40}

	PARRYING={40.0 60.0}
	MAGICRESISTANCE={15.0 40.0}
	TACTICS={35.0 50.0}
	WRESTLING={50.0 80.0}

	FAME={300 400}
	KARMA={-2000 -3999}
	NPC=brain_undead

	ITEM=rich_undead_backpack
	ITEM={ random_gold_pile 1 0 2 }
	ITEM={ random_jewel 1 0 2 }
	ITEM=i_gold, {100 150}

CATEGORY=Monsters
SUBSECTION=Zombies
DESCRIPTION=Hungry Dead

[CHARDEF 041fe]
DEFNAME=c_unicorn
NAME=Unicorn
ID=0cc
SOUND=snd_ANIMALS_HORSE1
ICON=02120
ATT=3,4
DEF=9
RESOURCES=15 i_ribs_raw,10 i_hide
CAN=MT_WALK|MT_USEHANDS

FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
DESIRES=e_horses,c_man,c_woman

TEVENTS=e_horses
TEVENTS=e_famegain

SHELTER=r_stables,e_Human_Greet
AVERSIONS=e_carnivores3

ANIM=01fff

ON=@Create
	COLOR=042b

	STR={400 680}
	DEX={60 70}
	INT={60 100}

	PARRYING={95.0 105.0}
	MAGICRESISTANCE={125.0 130.0}
	TACTICS={129.0 144.0}
	WRESTLING={129.0 144.0}

	TAMING=230.0

	FAME={1000 2000}
	KARMA={5000 5999}
	NPC=brain_monster

	ITEMNEWBIE=i_light_source
	ATTR=attr_magic|attr_newbie

	//ITEMNEWBIE=i_hammer_w_nightmare

CATEGORY=Other
SUBSECTION=New animals
DESCRIPTION=Unicorn

[CHARDEF c_elem_ore_obsidian]
NAME=Ore Elemental
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ID=c_elem_earth
ANIM=079c7f
DAM=7,22
ARMOR=80
RESOURCES=5 i_ore_obsidian
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
BLOODCOLOR=color_o_obsidian

CATEGORY=Quests and legends
SUBSECTION=Ore elementals
DESCRIPTION=Ore Elemental (obsidian)

ON=@Create
	color=color_o_obsidian
	NPC=brain_monster
	FAME={1000 6000}
	KARMA={-3000 -3999}

	STR={250 310}
	DEX={66 85}
	INT={71 92}

	PARRYING={40.0 65.0}
	MAGICRESISTANCE={50.0 95.0}
	TACTICS={60.0 100.0}
	WRESTLING={60.0 100.0}
	MACEFIGHTING={60.0 100.0}
	MINING=80.0

	//ITEMNEWBIE=i_hammer_w_elem_ore

	ITEM=loot_elem_ore

[CHARDEF c_elem_ore_magma]
NAME=Ore Elemental
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ID=c_elem_earth
ANIM=079c7f
DAM=7,22
ARMOR=80
RESOURCES=5 i_ore_magma
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
BLOODCOLOR=color_o_magma

CATEGORY=Quests and legends
SUBSECTION=Ore elementals
DESCRIPTION=Ore Elemental (magma)

ON=@Create
	color=color_o_magma
	NPC=brain_monster
	FAME={1000 6000}
	KARMA={-3000 -3999}

	STR={250 310}
	DEX={66 85}
	INT={71 92}

	PARRYING={40.0 65.0}
	MAGICRESISTANCE={50.0 95.0}
	TACTICS={60.0 100.0}
	WRESTLING={60.0 100.0}
	MACEFIGHTING={60.0 100.0}
	MINING=80.0

	//ITEMNEWBIE=i_hammer_w_elem_ore

	ITEM=loot_elem_ore

[CHARDEF c_elem_ore_silver]
NAME=Ore Elemental
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ID=c_elem_earth
ANIM=079c7f
DAM=6,20
ARMOR=70
RESOURCES=6 i_ore_silver
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
BLOODCOLOR=color_o_silver

CATEGORY=Quests and legends
SUBSECTION=Ore elementals
DESCRIPTION=Ore Elemental (silver)

ON=@Create
	color=color_o_silver
	NPC=brain_monster
	FAME={1000 6000}
	KARMA={-3000 -3999}

	STR={250 310}
	DEX={66 85}
	INT={71 92}

	PARRYING={40.0 65.0}
	MAGICRESISTANCE={50.0 95.0}
	TACTICS={60.0 100.0}
	WRESTLING={60.0 100.0}
	MACEFIGHTING={60.0 100.0}
	MINING=80.0

	//ITEMNEWBIE=i_hammer_w_elem_ore

	ITEM=loot_elem_ore

[CHARDEF c_elem_ore_gold]
NAME=Ore Elemental
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ID=c_elem_earth
ANIM=079c7f
DAM=6,20
ARMOR=70
RESOURCES=6 i_ore_golden
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
BLOODCOLOR=color_o_gold

CATEGORY=Quests and legends
SUBSECTION=Ore elementals
DESCRIPTION=Ore Elemental (gold)

ON=@Create
	color=color_o_gold
	NPC=brain_monster
	FAME={1000 6000}
	KARMA={-3000 -3999}

	STR={250 310}
	DEX={66 85}
	INT={71 92}

	PARRYING={40.0 65.0}
	MAGICRESISTANCE={50.0 95.0}
	TACTICS={60.0 100.0}
	WRESTLING={60.0 100.0}
	MACEFIGHTING={60.0 100.0}
	MINING=80.0

	//ITEMNEWBIE=i_hammer_w_elem_ore

	ITEM=loot_elem_ore

[CHARDEF c_elem_ore_mytheril]
NAME=Ore Elemental
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ID=c_elem_earth
ANIM=079c7f
DAM=7,22
ARMOR=90
RESOURCES=5 i_ore_mytheril
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
BLOODCOLOR=color_o_mytheril

CATEGORY=Quests and legends
SUBSECTION=Ore elementals
DESCRIPTION=Ore Elemental (mytheril)

ON=@Create
	color=color_o_mytheril
	NPC=brain_monster
	FAME={1000 6000}
	KARMA={-3000 -3999}

	STR={250 310}
	DEX={66 85}
	INT={71 92}

	PARRYING={40.0 65.0}
	MAGICRESISTANCE={50.0 95.0}
	TACTICS={60.0 100.0}
	WRESTLING={60.0 100.0}
	MACEFIGHTING={60.0 100.0}
	MINING=80.0

	//ITEMNEWBIE=i_hammer_w_elem_ore

	ITEM=loot_elem_ore

[CHARDEF c_elem_ore_verite]
NAME=Ore Elemental
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ID=c_elem_earth
ANIM=079c7f
DAM=7,20
ARMOR=60
RESOURCES=7 i_ore_verite
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
BLOODCOLOR=color_o_verite

CATEGORY=Quests and legends
SUBSECTION=Ore elementals
DESCRIPTION=Ore Elemental (verite)

ON=@Create
	color=color_o_verite
	NPC=brain_monster
	FAME={1000 6000}
	KARMA={-3000 -3999}

	STR={250 310}
	DEX={66 85}
	INT={71 92}

	PARRYING={40.0 65.0}
	MAGICRESISTANCE={50.0 95.0}
	TACTICS={60.0 100.0}
	WRESTLING={60.0 100.0}
	MACEFIGHTING={60.0 100.0}
	MINING=80.0

	//ITEMNEWBIE=i_hammer_w_elem_ore

	ITEM=loot_elem_ore

[CHARDEF c_elem_ore_valorite]
NAME=Ore Elemental
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ID=c_elem_earth
ANIM=079c7f
DAM=7,20
ARMOR=60
RESOURCES=7 i_ore_valorite
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
BLOODCOLOR=color_o_valorite

CATEGORY=Quests and legends
SUBSECTION=Ore elementals
DESCRIPTION=Ore Elemental (valorite)

ON=@Create
	color=color_o_valorite
	NPC=brain_monster
	FAME={1000 6000}
	KARMA={-3000 -3999}

	STR={250 310}
	DEX={66 85}
	INT={71 92}

	PARRYING={40.0 65.0}
	MAGICRESISTANCE={50.0 95.0}
	TACTICS={60.0 100.0}
	WRESTLING={60.0 100.0}
	MACEFIGHTING={60.0 100.0}
	MINING=80.0

	//ITEMNEWBIE=i_hammer_w_elem_ore

	ITEM=loot_elem_ore

[CHARDEF c_elem_ore_agapite]
NAME=Ore Elemental
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ID=c_elem_earth
ANIM=079c7f
DAM=7,20
ARMOR=60
RESOURCES=7 i_ore_agapite
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
BLOODCOLOR=color_o_agapite

CATEGORY=Quests and legends
SUBSECTION=Ore elementals
DESCRIPTION=Ore Elemental (agapite)

ON=@Create
	color=color_o_agapite
	NPC=brain_monster
	FAME={1000 6000}
	KARMA={-3000 -3999}

	STR={250 310}
	DEX={66 85}
	INT={71 92}

	PARRYING={40.0 65.0}
	MAGICRESISTANCE={50.0 95.0}
	TACTICS={60.0 100.0}
	WRESTLING={60.0 100.0}
	MACEFIGHTING={60.0 100.0}
	MINING=80.0

	//ITEMNEWBIE=i_hammer_w_elem_ore

	ITEM=loot_elem_ore

[CHARDEF c_elem_ore_orion]
NAME=Ore Elemental
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ID=c_elem_earth
ANIM=079c7f
DAM=7,20
ARMOR=60
RESOURCES=7 i_ore_orion
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
BLOODCOLOR=color_o_orion

CATEGORY=Quests and legends
SUBSECTION=Ore elementals
DESCRIPTION=Ore Elemental (orion)

ON=@Create
	color=color_o_orion
	NPC=brain_monster
	FAME={1000 6000}
	KARMA={-3000 -3999}

	STR={250 310}
	DEX={66 85}
	INT={71 92}

	PARRYING={40.0 65.0}
	MAGICRESISTANCE={50.0 95.0}
	TACTICS={60.0 100.0}
	WRESTLING={60.0 100.0}
	MACEFIGHTING={60.0 100.0}
	MINING=80.0

	//ITEMNEWBIE=i_hammer_w_elem_ore

	ITEM=loot_elem_ore

[CHARDEF c_elem_ore_dwarf]
NAME=Ore Elemental
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ID=c_elem_earth
ANIM=079c7f
DAM=7,20
ARMOR=60
RESOURCES=6 i_ore_dwarf
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
BLOODCOLOR=color_o_dwarf

CATEGORY=Quests and legends
SUBSECTION=Ore elementals
DESCRIPTION=Ore Elemental (dwarf)

ON=@Create
	color=color_o_dwarf
	NPC=brain_monster
	FAME={1000 6000}
	KARMA={-3000 -3999}

	STR={250 310}
	DEX={66 85}
	INT={71 92}

	PARRYING={40.0 65.0}
	MAGICRESISTANCE={50.0 95.0}
	TACTICS={60.0 100.0}
	WRESTLING={60.0 100.0}
	MACEFIGHTING={60.0 100.0}
	MINING=80.0

	//ITEMNEWBIE=i_hammer_w_elem_ore

	ITEM=loot_elem_ore

//##############################
// Healer for murderers and criminal elements
//##############################

[EVENTS e_Red_Healer_HearUnk]
ON=@HearUnknown
	say <src.name>
	if <src.flags>&2	
		src.resurrect
		src.flags=(<src.flags>&0ffffffdf)
		src.hits=(<src.str>/10)
		return 1
	endif

[SPEECH spk_resurrect]
ON=*ress*
ON=*esurrect*
	if <src.flags>&2	
		src.resurrect
		src.flags=(<src.flags>&0ffffffdf)
		src.hits=(<src.str>/10)
		say Welcome back to life!
	endif

[CHARDEF c_h_red_healer]
NAME=#NAMES_HUMANMALE the Healer
ID=C_MAN
DESIRES=i_gold,e_notoriety,i_reag_GARLIC,i_reag_GINSENG,i_cloth
AVERSIONS=t_TRAP

TSPEECH=spk_resurrect
TSPEECH=spk_human_prime
TSPEECH=spk_shopkeep
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
	NPC=brain_healer
	COLOR=colors_skin
	STR={71 85}
	DEX={81 95}
	INT={86 100}

	ANATOMY={55.0 78.0}
	FORENSICS={35.0 58.0}
	HEALING={55.0 78.0}
	SPIRITSPEAK={55.0 78.0}
	WRESTLING={15.0 38.0}
	TACTICS={15.0 35.0}

	ITEM=equip_healer

	SELL=VENDOR_S_HEALER_SHOP
	BUY=VENDOR_B_HEALER_SHOP

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Healer for murderers (male)

[CHARDEF c_h_beserk_sword]
ID=C_MAN
NAME=#NAMES_DREAD_LORD, Swordsman
SOUND=snd_HUMAN_M_DIE_01

DAM=10,20
ARMOR=60

AVERSIONS=t_TRAP,t_eerie_stuff

ON=@Create
	COLOR=colors_skin
	STR={200 250}
	DEX={100 150}
	INT={71 85}

	flags=statf_conjured

	PARRYING={75.0 98.0}
	SWORDSMANSHIP={80.0 95.0}
	ARCHERY={80.0 95.0}
	WRESTLING={67.0 90.0}
	MAGICRESISTANCE={65.0 88.0}
	TACTICS={80.0 98.0}
	POISONING={90.0 100.0}
	DETECTINGHIDDEN={90.0 100.0}

	NPC=brain_beserk

	FAME = { 999 1999 }
	KARMA = { -5999 -2999 }

	ITEMNEWBIE=equip_beserk_sword

CATEGORY=Civilized
SUBSECTION=Special NPC
DESCRIPTION=Beserk w/sword

[CHARDEF c_h_beserk_halberd]
ID=C_MAN
NAME=#NAMES_DREAD_LORD, Polearmsman
SOUND=snd_HUMAN_M_DIE_01

DAM=10,20
ARMOR=60

AVERSIONS=t_TRAP,t_eerie_stuff

ON=@Create
	COLOR=colors_skin
	STR={200 250}
	DEX={100 150}
	INT={71 85}

	flags=statf_conjured

	PARRYING={75.0 98.0}
	SWORDSMANSHIP={80.0 95.0}
	ARCHERY={80.0 95.0}
	WRESTLING={67.0 90.0}
	MAGICRESISTANCE={65.0 88.0}
	TACTICS={80.0 98.0}
	POISONING={90.0 100.0}
	DETECTINGHIDDEN={90.0 100.0}

	NPC=brain_beserk

	FAME = { 999 1999 }
	KARMA = { -5999 -2999 }

	ITEMNEWBIE=equip_beserk_halberd

CATEGORY=Civilized
SUBSECTION=Special NPC
DESCRIPTION=Beserk w/halberd

[CHARDEF c_h_beserk_mace]
ID=C_MAN
NAME=#NAMES_DREAD_LORD, Macefighter
SOUND=snd_HUMAN_M_DIE_01

DAM=10,20
ARMOR=60

AVERSIONS=t_TRAP,t_eerie_stuff

ON=@Create
	COLOR=colors_skin
	STR={200 250}
	DEX={100 150}
	INT={71 85}

	flags=statf_conjured

	PARRYING={75.0 98.0}
	MACEFIGHTING={80.0 95.0}
	ARCHERY={80.0 95.0}
	WRESTLING={67.0 90.0}
	MAGICRESISTANCE={65.0 88.0}
	TACTICS={80.0 98.0}
	POISONING={90.0 100.0}
	DETECTINGHIDDEN={90.0 100.0}

	NPC=brain_beserk

	FAME = { 999 1999 }
	KARMA = { -5999 -2999 }

	ITEMNEWBIE=equip_beserk_mace

CATEGORY=Civilized
SUBSECTION=Special NPC
DESCRIPTION=Beserk w/mace

[CHARDEF c_h_beserk_axe]
ID=C_MAN
NAME=#NAMES_DREAD_LORD, Axemaster
SOUND=snd_HUMAN_M_DIE_01

DAM=10,20
ARMOR=60

AVERSIONS=t_TRAP,t_eerie_stuff

ON=@Create
	COLOR=colors_skin
	STR={200 250}
	DEX={100 150}
	INT={71 85}

	flags=statf_conjured

	PARRYING={75.0 98.0}
	SWORDSMANSHIP={80.0 95.0}
	LUMBERJACKING={80.0 95.0}
	ARCHERY={80.0 95.0}
	WRESTLING={67.0 90.0}
	MAGICRESISTANCE={65.0 88.0}
	TACTICS={80.0 98.0}
	POISONING={90.0 100.0}
	DETECTINGHIDDEN={90.0 100.0}

	NPC=brain_beserk

	FAME = { 999 1999 }
	KARMA = { -5999 -2999 }

	ITEMNEWBIE=equip_beserk_axe

CATEGORY=Civilized
SUBSECTION=Special NPC
DESCRIPTION=Beserk w/axe

[CHARDEF c_h_beserk_fencing1]
ID=C_MAN
NAME=#NAMES_DREAD_LORD, Fence master
SOUND=snd_HUMAN_M_DIE_01

DAM=10,20
ARMOR=60

AVERSIONS=t_TRAP,t_eerie_stuff

ON=@Create
	COLOR=colors_skin
	STR={200 250}
	DEX={100 150}
	INT={71 85}

	flags=statf_conjured

	PARRYING={75.0 98.0}
	SWORDSMANSHIP={80.0 95.0}
	LUMBERJACKING={80.0 95.0}
	ARCHERY={80.0 95.0}
	WRESTLING={67.0 90.0}
	MAGICRESISTANCE={65.0 88.0}
	TACTICS={80.0 98.0}
	POISONING={90.0 100.0}
	DETECTINGHIDDEN={90.0 100.0}

	NPC=brain_beserk

	FAME = { 999 1999 }
	KARMA = { -5999 -2999 }

	ITEMNEWBIE=equip_beserk_fencing1

CATEGORY=Civilized
SUBSECTION=Special NPC
DESCRIPTION=Beserk w/fencing (1 hand)

[CHARDEF c_h_beserk_fencing2]
ID=C_MAN
NAME=#NAMES_DREAD_LORD, Polearmsman
SOUND=snd_HUMAN_M_DIE_01

DAM=10,20
ARMOR=60

AVERSIONS=t_TRAP,t_eerie_stuff

ON=@Create
	COLOR=colors_skin
	STR={200 250}
	DEX={100 150}
	INT={71 85}

	flags=statf_conjured

	PARRYING={75.0 98.0}
	SWORDSMANSHIP={80.0 95.0}
	LUMBERJACKING={80.0 95.0}
	ARCHERY={80.0 95.0}
	WRESTLING={67.0 90.0}
	MAGICRESISTANCE={65.0 88.0}
	TACTICS={80.0 98.0}
	POISONING={90.0 100.0}
	DETECTINGHIDDEN={90.0 100.0}

	NPC=brain_beserk

	FAME = { 999 1999 }
	KARMA = { -5999 -2999 }

	ITEMNEWBIE=equip_beserk_fencing2

CATEGORY=Civilized
SUBSECTION=Special NPC
DESCRIPTION=Beserk w/fencing (2 hand)

[SPAWN spawn_beserk]
CATEGORY=Spawn Groups
SUBSECTION=Special NPC
DESCRIPTION=Beserks
ID=c_h_beserk_sword
ID=c_h_beserk_mace
ID=c_h_beserk_axe
ID=c_h_beserk_halberd
ID=c_h_beserk_fencing1
ID=c_h_beserk_fencing2

[TEMPLATE equip_beserk]
	ITEMNEWBIE=random_male_hair
	COLOR=colors_hair

	ITEMNEWBIE={ i_platemail_gloves 10 i_platemail_gauntlets_defense 1 }
	ITEMNEWBIE={ i_helm_open 1 i_helm_closed 1 }
	ITEMNEWBIE={ i_platemail_arms 10 i_platemail_arms_defense 1 }
	ITEMNEWBIE={ i_platemail_gorget 10 i_platemail_gorget_defense 1 }
	ITEMNEWBIE={ i_platemail_chest 10 i_platemail_defense 1 }
	ITEMNEWBIE={ i_platemail_leggings 10 i_platemail_leggings_defense 1 }
	ITEMNEWBIE=i_cape
	COLOR={32 1 48 1 64 1 80 1 96 1 112 1 128 1}

CATEGORY=Item Templates
SUBSECTION=Equip Templates
DESCRIPTION=Beserk

[TEMPLATE equip_beserk_sword]
	ITEM=equip_beserk

	ITEMNEWBIE={ i_sword_viking 10 i_sword_viking_ruin 1 i_sword_long_b 10 i_sword_long_ruin 1 i_scimitar 10 i_scimitar_ruin 1 }
	ITEMNEWBIE={ i_shield_round_metal 1 i_shield_kite_wood 1 i_shield_kite_metal 1 i_shield_heater 1 i_shield_buckler }

CATEGORY=Item Templates
SUBSECTION=Equip Templates
DESCRIPTION=Beserk w/sword

[TEMPLATE equip_beserk_halberd]
	ITEM=equip_beserk

	ITEMNEWBIE={ i_halberd 10 i_halberd_ruin 1 i_bardiche 10 i_bardiche_ruin 1 }

CATEGORY=Item Templates
SUBSECTION=Equip Templates
DESCRIPTION=Beserk w/sword

[TEMPLATE equip_beserk_mace]
	ITEM=equip_beserk

	ITEMNEWBIE={ i_mace 10 i_mace_war 10 i_axe_war 10 i_hammer_pick 10 i_maul 10 i_maul_ruin 1 i_mace_ruin 1 i_mace_war_ruin 1 i_axe_war_ruin 1 i_hammer_pick_ruin 1 }
	ITEMNEWBIE={ i_shield_round_metal 1 i_shield_kite_wood 1 i_shield_kite_metal 1 i_shield_heater 1 i_shield_buckler }

CATEGORY=Item Templates
SUBSECTION=Equip Templates
DESCRIPTION=Beserk w/mace

[TEMPLATE equip_beserk_axe]
	ITEM=equip_beserk

	ITEMNEWBIE={ i_axe_double 10 i_axe_two_hand 10 i_axe_battle_large 10 i_axe_double_ruin 1 i_axe_two_hand_ruin 1 i_axe_battle_large_ruin 1 }

CATEGORY=Item Templates
SUBSECTION=Equip Templates
DESCRIPTION=Beserk w/axe

[TEMPLATE equip_beserk_fencing1]
	ITEM=equip_beserk

	ITEMNEWBIE={ i_kryss 10 i_war_fork 10 i_spear_short 10 i_kryss_ruin 1 i_war_fork_ruin 1 i_spear_short_ruin 1 }
	ITEMNEWBIE={ i_shield_round_metal 1 i_shield_kite_wood 1 i_shield_kite_metal 1 i_shield_heater 1 i_shield_buckler }

CATEGORY=Item Templates
SUBSECTION=Equip Templates
DESCRIPTION=Beserk w/fencing weapon (1 hand)

[TEMPLATE equip_beserk_fencing2]
	ITEM=equip_beserk

	ITEMNEWBIE={ i_spear 10 i_pitchfork 10 i_spear_ruin 1 i_pitchfork_ruin 1 }

CATEGORY=Item Templates
SUBSECTION=Equip Templates
DESCRIPTION=Beserk w/fencing weapon (2 hand)

//==============================================
// NPC "invalid"
//==============================================

[TEMPLATE temp_recaller_bonus]
	CONTAINER=i_bag
	ITEM=i_gold,{100 150}

[FUNCTION f_recaller_bonus]
	say Kal Ort Por
	anim 17
	newitem i_recaller_recall
	act.timer = 3
	act.cont = <serial>

	if rand(200)==1
		src.newitem i_ball_reputation
	else
		src.newitem temp_recaller_bonus
	endif
	src.act.p = <p>
	sfx 0121

[ITEMDEF i_recaller_recall]
NAME=Recall emulator
ID=i_deed
WEIGHT=0
LAYER=layer_special
TYPE=t_eq_script

On=@Create
	attr = attr_decay | attr_invis | attr_newbie

On=@Equip
	if <cont.brain>
		attr = attr_decay | attr_invis | attr_newbie
		time = 5
	else
		return 1
	endif

On=@Timer
	if <cont>
		if <cont.ischar>
			if <cont.brain>
				cont.remove
				return 1
			endif
		endif
	endif
	remove
	return 1

[SPEECH spk_recaller]
On=*hi*
On=*hello*
On=*hail*
On=*greet*
On=*hey*
	dorand 3
		say Greetings, <src.name>
		say I salute thee, <src.name>
		say Howdy to thee, <src.name>
	enddo
	say Can you help me to recall out here?

On=*what*
On=*help*
On=*recall*
	if <restest 1 i_scroll_recall>
		say Oh! I have recall scroll! I can recall out here!
		say Kal Ort Por
		anim 17
		newitem i_recaller_recall
		act.timer = 3
		act.cont = <serial>
	elseif !<restest i_reag_mandrake_root>
		say I need to recall out here, but I don't have reagents. Could you bring to me some Mandrake roots?
	elseif !<restest i_reag_blood_moss>
		say I need to recall out here, but I don't have reagents. Could you bring to me some Blood moss?
	elseif !<restest i_reag_black_pearl>
		say I need to recall out here, but I don't have reagents. Could you bring to me some Black pearls?
	else
		say Oh, yeay! I have reagents to recall out here!
		say Kal Ort Por
		anim 17
		newitem i_recaller_recall
		act.timer = 3
		act.cont = <serial>
	endif

On=*reagents*
	if <restest 1 i_scroll_recall>
		say Oh! I have Recall Scroll! I can recall out here!
		say Farewell, <src.sex Milord/Milady> <src.name>!
		bow
		f_recaller_bonus
	elseif !<restest i_reag_mandrake_root>
		say I need some Mandrake roots to recall out here
	elseif !<restest i_reag_blood_moss>
		say I need some Blood moss to recall out here
	elseif !<restest i_reag_black_pearl>
		say I need some Black pearls to recall out here
	else
		say Oh, yeay! I have reagents to recall out here!
		say Farewell, <src.sex Milord/Milady> <src.name>!
		bow
		f_recaller_bonus
	endif

On=*job*
On=*travel*
	say I'm traveler. Now I need to recall out here, but I don't have reagents. Could you bring to me reagents to recall spell?

[EVENTS e_recaller]

On=@NPCAcceptItem
	face
	bow
	if <argo.baseid>==i_reag_mandrake_root
		say Thank thee  <src.sex Milord/Milady> <src.name> for this Mandrake root!
		src.consume 1 i_reag_mandrake_root
		src.update
		newitem i_reag_mandrake_root
		act.timer = -1
		act.cont = <findlayer(layer_pack).serial>
		if !<restest 1 i_reag_blood_moss>
			say Now I need some Blood moss to recall out here. Could you bring me one?
		elseif <restest 1 i_reag_black_pearl>
			say Now I can recall out here! Farewell <src.sex Milord/Milady> <src.name>!
			f_recaller_bonus
		else
			say Now I need some Black pearls to recall out here. Could you bring me one?
		endif
	elseif <argo.baseid>==i_reag_blood_moss
		say Thank thee <src.sex Milord/Milady> <src.name> for this Blood moss!
		src.consume 1 i_reag_blood_moss
		src.update
		newitem i_reag_blood_moss
		act.timer = -1
		act.cont = <findlayer(layer_pack).serial>
		if !<restest 1 i_reag_mandrake_root>
			say Now I need some Mandrake roots to recall out here. Could you bring me one?
		elseif <restest 1 i_reag_black_pearl>
			say Now I can recall out here! Farewell <src.sex Milord/Milady> <src.name>!
			f_recaller_bonus
		else
			say Now I need some Black pearls to recall out here. Could you bring me one?
		endif
	elseif <argo.baseid>==i_reag_black_pearl
		say Thank thee <src.sex Milord/Milady> <src.name> for this Black pearls!
		src.consume 1 i_reag_black_pearl
		src.update
		newitem i_reag_black_pearl
		act.timer = -1
		act.cont = <findlayer(layer_pack).serial>
		if !<restest 1 i_reag_mandrake_root>
			say Now I need some Mandrake roots to recall out here. Could you bring me one?
		elseif <restest 1 i_reag_blood_moss>
			say Now I can recall out here! Farewell <src.sex Milord/Milady> <src.name>!
			f_recaller_bonus
		else
			say Now I need some Blood moss to recall out here. Could you bring me one?
		endif
	elseif <argo.baseid>==i_scroll_recall
		say Oh! It's a miracle! Thank thee <src.sex Milord/Milady> <src.name> for this Magic Recall Scroll!
		src.consume 1 i_scroll_recall
		src.update
		newitem i_scroll_recall
		act.timer = -1
		act.cont = <findlayer(layer_pack).serial>
		say Now I can recall out here! Farewell <src.sex Milord/Milady> <src.name>!
		f_recaller_bonus
	elseif <argo.type>==t_food
		say Thank thee <src.sex Milord/Milady> <src.name> for giving me <argo.name>!
	elseif <argo.type>==t_gold
		say Thank thee <src.sex Milord/Milady> <src.name> for giving me <argo.name>!
	endif
	timer = 10

On=@NPCHearUnknown
	dorand 2
		say I don't understand thee, <src.sex Milord/Milady> but I want to recall out here. Can you help me?
		say I don't know about it, <src.sex Milord/Milady> but I want to recall out here. Can you help me?
	enddo

On=@NPCRefuseItem
	say Thou art giving me <argo.name>? I don't need it. I need to recall out here. Can you help me?

[CHARDEF c_h_recaller]
ID=c_man
NAME=#NAMES_HUMANMALE, Traveler
SOUND=snd_HUMAN_M_DIE_01

DAM=10,20
ARMOR=10

CAN=MT_WALK | MT_RUN | MT_USEHANDS | MT_EQUIP

TSPEECH=spk_recaller

TEVENTS=e_recaller
TEVENTS=e_Human_Environ

DESIRES=i_gold, t_food, i_reag_mandrake_root, i_reag_black_pearl, i_reag_blood_moss, i_scroll_recall, i_rune_marker
AVERSIONS=t_trap, t_eerie_stuff

ON=@Create
	COLOR=colors_skin
	STR={80 100}
	DEX={60 70}
	INT={71 85}

	PARRYING={75.0 98.0}
	MACEFIGHTING={65.0 90.0}
	WRESTLING={67.0 90.0}
	MAGICRESISTANCE={65.0 88.0}
	TACTICS={80.0 98.0}
	DETECTINGHIDDEN={90.0 100.0}
	HIDING={60.0 80.0}
	STEALTH={60.0 80.0}

	NPC=brain_human

	ITEM=equip_male_average
	ITEM={ i_staff_black 1 i_staff_gnarled 1 i_staff_quarter 1 }
	ITEM=i_gold, {5 10}

CATEGORY=Quests and legends
SUBSECTION=Travelers
DESCRIPTION=Recaller

[CHARDEF c_h_recaller_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE, Traveler
SOUND=snd_HUMAN_F_DIE_01

DAM=10,20
ARMOR=10

TSPEECH=spk_recaller

TEVENTS=e_recaller
TEVENTS=e_Human_Environ

DESIRES=i_gold, t_food, i_reag_mandrake_root, i_reag_black_pearl, i_reag_blood_moss, i_scroll_recall, i_rune_marker
AVERSIONS=t_trap, t_eerie_stuff

ON=@Create
	COLOR=colors_skin
	STR={80 100}
	DEX={60 70}
	INT={71 85}

	PARRYING={75.0 98.0}
	MACEFIGHTING={65.0 90.0}
	WRESTLING={67.0 90.0}
	MAGICRESISTANCE={65.0 88.0}
	TACTICS={80.0 98.0}
	DETECTINGHIDDEN={90.0 100.0}
	HIDING={60.0 80.0}
	STEALTH={60.0 80.0}

	NPC=brain_human

	ITEM=equip_female_average
	ITEM={ i_staff_black 1 i_staff_gnarled 1 i_staff_quarter 1 }
	ITEM=i_gold, {5 10}

CATEGORY=Quests and legends
SUBSECTION=Travelers
DESCRIPTION=Recaller (female)

[EOF]