-- 2 ladder set not working in villa, fall thru to 1st level. .

CHECK -
Kegs forgetting what they are
keys forget what they went to still

? Hair Dye?
? trash conversion on items

CHECK - Can't find? - Torch dupe ?

Smelt Waste too high still
	1 large ore will bring in 0 iron ingots, at times it will yield 1 ingot per large ore *can this be fixed in the scripts?* not sure.

Pets, Friends get murder counts
Pets killing owners getting a murder count

Boards Unable to make by default, and also need to be stackable
Not able to cut up leather
Ore stacking screwy (message board)

Treasures, not able to be mined
Newer Houses stealing things from corner and shooting through them
Sell detailed maps to vendors?
Delay on leaving town or a guild
import map planes
topobj.resend does not work??
Mining gems? Not possible or is??
CHECK - Bottles never decay

region nopvp, they gain skill attacking one another and also using field spells without damage
region.arena it does not affect guilds, they still loose karma and fame, and get kills

Titles not showing in titles from guilds But do show on char tag

(.bank) command not working still .bank works fine on players logged out

Ferry for Skara Brae
NPC Thieves
House Regions  Save flags
CHECK - House delete on character delete
stay should set the home on player vendors and pets so they return after attack.

grave digging - u can macro this while hiding.  there were at least a
	1000 monsters in the graveyard this morning from someone doing this.

This two areas are unmineable in minoc mine 2569 477 and 2573 476. 

BTW did u set it back to being able to mine the floor cuz it can be done now.

CHECK - vendors train over 30 ?

Create "spk_client" and "spk_pet" and "spk_hireling" auto speech blocks.
	all global speech commands scripted. "home home home"

u can't cast spells while fighting to heal urself.  Players are saying it is do to dex being to fast.
Same with trying to run from a monster while fighting

taming appears to be very very slow.  someone spent over 20 minutes trying to tame a horse with no skill gain.

bandages don't work. if u use them they dont do anything and u r left with the same amount u started with.

fight yourself bug: = Summon creature, kill it, summon it again, then you whack yourself, and you can just keep whacking yourself and gain skill..

string functions

-- high dex to hit can;t leave ?

BUG - .SERV.AREA.a_world.SECTORS.SEASON x

DNS settings for Win2k ?
Dispel Brasiers ?
can't use stealth multipl time, u get revealed.
loot while hidden

CHECK - Spirit speak works on fail ?

debug tracking objects to track chars and items in the world.
MAXSTAM, MAXMANA, MAXHITS

resist magic where immune region ?
good creatures should attack evil. Use aversions and likes more in creature AI
Ingame UO Chat-> Make it possible for Admins to OP ppl via default or make them perm Chanops..
CHECK - Town stone add ? sometimes cannot accept candidates ?

monster guards in jhelom
run script test mode.
Netscape = Only has partial web page loads ? if request is too big ? keepalive = 0 ?

3. Provocation bug in town still exists.

4. Fishing through docks still exists.

5. Daggers are TOO fast, was able to kill a water elemental in less than 30 seconds with dagger.

6. Poisoned food will not poison the victim who eats it. *tested multiple times*

11. Stamina loss happens much too fast while running, even with 100 str and few items in backpack.

2.  attacker = find the name of the player they wish to kill's guild, and declare war on it. 
  This players guild doesn't need to declare back, or even be aware of it. 
  This now allows the exploiter to walk right into town and kill the player without any
  repercussions at all.

3) Guild Stones:
 
2nd up, more guild stone issues..
after apparently solving the add player prob, (even tho there is no message telling you, the player has to double click on the stone after being added to become a member) another has appeared
 
Maybe put a message in for the player recruited, that they have been recruited and that they have to visit the stone to confirm?
 
world hasnt got wrap enabled, so if you go too far in one direction, you hit a wall of "rough water" and you cant sail around the world. (which is painful when the place you need to be is just 5 mins sail, but you have to go 3 hours sailing around the continent to get there.)
 
5) More Mining:
 
Mining: seems you can re-mine before a previous mine completes (ie no "you must wait for another task to complete" error.) I tried doing it deliberately a few times, seems to be no advange to doing so, if you re-mine it immediately makes the previous mine fail, and you dont seem to gain any levels, so the "exploitation" factor seems pretty low.
 
6) Another Boat Issue??
 
Boat Issues. I sailed down the coast line and saw a grizzly bear. I got off the boat and tried to kill it, and died, when i ressed and jumped in the boat again and took off, for some reason there was like another boat under my boat after i moved away, only with no mast or tiller. 
 
7) Tamed Dragon Issue
 
I can't seem to feed my dragon, all the food I drag onto it just goes into its backpack (It came out when I said 'all drop')
 
9) Bless Spell
 
Seems that every player like to cast bless in everyone....this is cheap......
eveytime statt loss.its aint right when u can drop another player stats only casting 
friendly spell.If it is not working correctly and it only brings bad feelings in players 
and gms......why not disabled it??? for now Bless is so powerfull than any other spell.......
seems that pks dont use kal vas flam or paralyze ONLY BLESS and everytime permanent statt 
loss.........
 
This also happens if you make lets say a sword that gives you +15 STR on equip, 
well if you go over your allowed 100 and continue to equip the sword, your stats start 
to fall..
  
12) Script Interrupt and delay:
 
Is there anyway in a script to have the script flow interruppted while running because of an attack?
 
Also, a delay in the script? I mean to actualy pause the script in mid stream for such and such a period before conitnuing?
 
13) Party System Issues:
 
You know them I believe, so I wont go into them again... :)
 
14) Economy:
 
I know we talked about it once, but it would be real nice to have NPC's start to pay more for well crafted items...
 
This is something I get alot of complaints about becuase the GM Skill'd people feel they get ripped for all their hard work to GM, when along comes a newbie and can sell an item for the same price.
 
 
15) Names On GM'd Crafted Items:
 
Name limit? It cuts off the name of the person who crafted the item if it is too long, anyway of fixing this?
 
 

Server name should be same character set as account name and email address ?
Auto detect if character name needs to be sent as unicode ?
Skill remove trap is functional, but it is not good programmed. When is trap removed, its animation starts and is still continous as when is lowered. It is a mistake maybe, but better will be, when is trap removed (for the time in which is switched off) can be coloured to red or green, but without animation.
regions specific to mapplanes.

CHECK - i_toolkit can't be used for tinkering, only carpentry

import to a specific mapplane.

instant trash if in pack.

baseworlds.com - link to sphere. look for errors ?
sphere list: real age and accounts ? delete from list happens too fast

check for items that have RESOURCES but also have a VALUE= override ?

UNFOUND COMPLAINTS:

TEST - Can't REPEAT - people are loosing karma carving animals
TEST - Cant Repeat - a person kills a red they are getting a murder count

TEST - Cant Repeat - In guild wars they appear to be getting kill counts when they kill people opposing guilds and or orange vs green
	Also if someone is the aggressor and attacks you and you kill them, you get guard whacked... 
	You should not be penalized for killing someone that initiated the attack
CHECK - big lag when putting new creatures in ? the server lags real bad on each npc creation

-------------------------------------------------
TOP BUGS/Change Requests:

CHECK - :(spherechar_human.scp,1829)Check Fail:'layer != LAYER_HORSE' file 'D:\Menace\GraySvr\CCharStatus.cpp', line 267
CHECK - monsters can target ghosts ?

Mining never fails ?
hard to miss with bow ?	archery too fast at high dex !!!
combat does way too much damage ?!

fix EVERBTARG to PROMPTVERBTARG
teleport to top of stacked walls or tables ?
.control a guard = WARNING ?
CHECK - ? die with torch in hand = ghost with torch ?

high bless prevents curse
salt water vs. pure water. T_WATER_SALT ?
player use bandages on self,-> get 2 messages
NPC speech color.
Better checking for PRIV level restricted verbs.

Tables with no middles 01dc1, 01dc6

Auto install of the NTSERVICE if not installed ?
gm teleport flame strike -> damage !

web page req, screwed up., more pings allowed.

too hard to raise karma / fame ? easy to lose karma

TEST a guy ran up to someone in town, attacked them... the aggressor got killed, then he went got rezzed ran back yelled guards and the killer got killed

TRUE: craft item fail should use resources ? half the time ?
	fail smithing = consume isome ingots.
	fail carpentry doesnt consume logs when u fail to make an item

MOUNTHEIGHT = should measure real height - . mount / height isue, I guess in T2 where it is hilly they are  having problems saying they cannot clear it... and in Britain with the bridges...

// Triggers still to be scripted:
// ITRIG_DROPON_GROUND
// ITRIG_DROPON_ITEM
// ITRIG_STACKON


TAG.X better guess about string vs, number:
	string = 1 2 3, sdf, sdf sdf sdf, 123d, 123 d,  
	number=1+2, 0aed, 123

restock should clear the stock and equip but not bank box. auto restock on server start ?
- bit to say deed items must be placed in houses ?
ask npcs what "you need" = bad response

Chance to hit in combat calculation is wacked. Far too hard to hit someone better than you.
	X TRUE, NEED TO FIX 3. I was a newbie (GM mode off) with 6.5 fencing and 13.5 tactics. 45 
	strength, 11 dexterity. I summoned a brown horse, checked the strength to be 
	95 (horse). I engaged combat, and easily killed the horse very easily, with 
	3 AR and a newbie dagger. And, it only took about 15 seconds.

regional speech blocks. a region can have commands like a ship.
	Town speech - all npc's in town get this speech/event blocks

- Can't remove from Party system correctly.

? NPCs drop torches ? (vendors anyhow, decay ?) restock of npc's give them way too much stuff. many torches
	they may end up in 128,128 region ?

- [ECONOMY] section for both regions and global.
- regional mining and resources. RESOURCES=i_ore_iron 50.0

----

LOWER level Bugs/Change requests

better security for verbs

the ability to spawn or create items based on plevel. Maybe if we could set a tag on each item and NPCs,
 a spawn or create level, then somehow link that to the plevels.  
 I would be more than happy to start doing all the items, and spawns.  
 And then admins could set their shard specific create and spawn levels when they set up their shard.

bounty system - place bounty on the head of u're killer ?

begging = grovel at monsters feet -> stop fighting you.
staff accounts in a sep save file ?
only admins should be able to adjust player stats?

TEST - cannon has no proper distance check ?
TEST creating invalid items (that are not scripted correctly) should just delete the item ?

only allow Plevel 4 to be GM
TEST Animal food ticks all occur in sync ?
MAXCOMPLEXITY means items only ? or also chars ?
Can't prevent someone from entering a region using the EVENTS return 1

price of high quality good should be expressed as a % increase
Multi with a single TYPE= function?

save respawning creatures to another file ? to edit quicker in SphereMap and Plotline editor.
need special flag for those NPC's added using .ADD that will respawn automatically.

.GHOST to leave your body behind.
Connect to Gamespy or Heat.net network ?

TRUE: ship plank animation to open can be messed up if the ship has turned.
low aggressive headless ?

.EDIT causes file to stay open in resync ??
QUALITY undefined on reload? use as % markup for quality NOT range.

all npc humans should want lights

TRUE: Fix climbing:
	You can stack tables and climb them using the .fix command thus being
	able to enter houses.
	if you stand in the middle of a door and shut the door and do .fix you get boosted up. keep doing .fix and it boosts you right up to the roof

TRUE - Looting:
	You can loot blue corpses in town by just using telekenisis on any object on the corpse. 
	Looting grey corpses in town, result in guards killing you anyways... It should not... 
	you should be able to loot a grey corpse anytime.
	I looted a blue corpse in town with no criminal flag. I did not need to use telekenisis 
	to do this.
  
Provoke/Entice:
	If you walk into town, provoke someone and then tab out, that someone gets g whacked. 
	They turn criminal. (not the aggressor but the aggresse.
	The enticement is still screwy, the person can entice another player in town then tab out of war mode, 
	walk by the player, let them hit them, then call guards and they get guard whacked.

TRUE:  Proper blocking and LOS
	People are able to turn the circle of transparency up on their browsers and pass items through walls of houses.
	balron popped up thru the ceiling of the cave ?
	NPC's walking on counter tops.
	people can climb up to then drop down thru pitched roofs.

multi - plainar support for the sphere. switch to another server ?

--------------------------
FEATURES:
restrict list of items u can spawn/create for priv levels ?
Get GM/seer a set amount of $ to spend creating stuff ?
Only allow GM/Admin to tweak MORE values. (depends on TYPE?)
Visual sphere COM interface.
purple potion - can't get rid of it if canceled
- summon scroll options depends on magery skill not on scroll skill ?
- taming a creature should put karma same as owner ?
weather sounds in cave ?
Party system. update my status to other members all the time. Can't harm those in your party with area spells ? share exp with party members.
Wrestling stun and disarm
Hard hit = thrown back ?
A* pathfinding. much better path finding algorithm
Max hitpooints determines how hard to repair. can we make armor take less damage from battle ?
vampires/undead - harmed by holy water.
?Too much booze = perma stat loss. (can't reproduce this)
better region manager - all regions shold be searched in BSP tree. new format = DEFNAME type.
layers for editing SphereMap application. show multiple maps but just edit one.
TEST should be generic for SKILLMENU
VERIFY()? or DEBUG_ASSERT ?
don't grind reagents all at once ?
cfg set the crypt codes.

TRUE:  meditation not work correctly. move or any skill will stop regen.

weather lightning on metal armor.
can't cast with metal armor ?
fire elems heal in fire
profile script usage ? list quest titles and achievements.
@EnvironChange should only be sent when region changes. not sector ?

Unconcious state - people can carry your body. Death at -10 damage. carry your corpse as well.
Res with corpse = little stat loss. res without is LARGE stat/skill loss.
permadeath after n deaths - INI switch. quests for more lives.

- itemid = what items and skills to use to make this ?
- list all the craftable items not in skill menus ?
- hook up house gumps
- Bandages work like regen rate. not apply then insta heal ! bandages fall offf on the ground if you combat or run. or healed to high rate. s_regen
- NPC's should ignore you if you make no sense or are too far away etc.., not talking to them ?

regions should reload as a resource ?

Magic lock.unlock on doors and containers
Chameleon Skin potion
Monster form potion
damage bonus for eval int or anatomy?
guild guilt by association ? one member of guild attacks u , u have rights to attach any member for a time.
lock picks dont work?

auto detect utf8 in scripts and use correct SPEAK, SAY etc, auto detect to unicode.
fizzle spells when running.

TRUE:  players can use bandages and wands while in hiding mode

False Criminal: criminal flag lasting longer than 3 minutes. only to those that where personally offended.

12) people are hijacking NPC's with their spells gate travel, I believe that you need to put a block in
 for NPC's traveling through gates unless they are ridden or tamed... OSI had this same problem... 
 I am finding players with their own town and village with bankers, mages and so forth....

 low int walks into gates. unless following.
  
14) interupption for skill use.. for example,
 if you are healing someone and someone attacks you, the healing should be interuppted...
Also like if you are casting a summon deamon or even a heal, and someone hits you with a sword 
or casts a spell on you, that should interrupt the spell, and you should have to start all 
over again with the casting.
  
15) If anyone casts a Blade Spirit, Deamon or EV in town, they should be flagged 
a criminal immediately... Then if the BS, EV or Deamon attacks and kills another player,
 then they should get the murder count.

11. TRUE-(?client bug?)  although I have over 70,000 gold when buying from a vendor it tells me in only have 5,000 

"Please implement a new feature for the NPCs here an idea for the NPC.SCP SPEECHCOLOR=XXXX" 

7. there is still a text limit when crafting items - depending on how long the item name is ur name gets cut off (for example - platemail helm crafted by Ser)
ItemID will tell you who crafted gm item.

Sending a message to the console to be recorded in the logs, yet not shown to the player. 
IE, "time:ScriptNotice:Character 'Bob' has begun a quest"

Server run time corruption checking. If const stuff is changed (data, code) the server will notify/exit.
  
TEST - that all items which are saved  with activated decay bit and timer=0 will never deleted. 
the problem is, that we make every day a newstart and we have a huge amount of never decaying 
items on the world like potions from monsterloot. I think i could be a good idea to delete 
all items on ground with decay-bit on serverstart

example from our worldsave , region.flags are "00": 
[WORLDITEM 0f09] 
SERIAL=040016e67 
NAME=Total Mana Refresh potion 
COLOR=0388 
TIMER=0 
ATTR=02 
MORE1=01b 
MORE2=03f0 
P=2582,349,15 

If i use the command act.bounce with a stackable item and the Char has reached max stones in his backpack, 
the newitem will drop down at the ground, but not with the correct amount, the item will drop down as 
the doubled amount. If i put in a act.amount_, the program adds 20 amount. If i move the line act.amount 
after act.bounce, i'll get the correct amount of the newitem but the wrong picture until i use fix ore 
move the added item. I wrote a simple trigger to show you the problem. Make a Char with 100 Strength and 
give him some logs, now set the amount of the logs to 266, thats the max carrying weight for a char with 
130 strength (thats possible with potions and spells) deaktiviate GM, then walk over the exampletrigger.... 
the adjusted amount of goldcoins drop at the ground, but not with amount 10.... 
this bug is known by many players and occurs on all stackable items.

[TRIG 5050] 
ONTRIGGER=STEP 

IF (<TIMER>>0) 
RETURN 1 
ENDIF 
SRC.EFFECT=2,0375a,6,15,1 
SRC.EMOTE have earned some gold 
SRC.NEWITEM 0eed 
SRC.ACT.TIMER=-1 
SRC.ACT.AMOUNT_ 
SRC.ACT.ATTR_ 
SRC.ACT.BOUNCE 
TIMER=3 
RETURN 1 

ENDIF 
ONTRIGGER=TIMER 
MORE=0 
RETURN 1 

==========================================================================

How to get players to climb over hills 
There is a path near the Ophidian area in T2A from the north which joins to the desert. As gm I can climb this but as a normal player i'm stuck low and cant climb over it. The z at the bottom ranges from -2 to -5 and it is 39 at the top. Is there a setting i can change to allow normal players to climb this sort of height or some way of putting some step up tiles to help the players over. This is a great hunting spot. I'm sure someone must have a way to use it. 
	re: get me the actual co-ords and I can investigate it to see if a change to TUSmap is in order .. I handle map revisions. However, chars are limited by the client to steping up a max of 2Z , not much we can do about that. Placing hidden/quiet teleports which raises only your z position up a step is a great fix to some unwalkable areas and doesn't show as bad to gameplay as teleporting to a new place. 
	The co-ordinates are 5723,2672,-4   by Esadie  ID = 1028826  
NOTE: Confirmed. GM characters (in GM mode and not) can walk this path .. players cannot.

==========================================================================

VERIFY THIS
Cannot change a characters account name - invalid set
Might be fixed ?
NOTE: tested in 46n-o  with an admin character, trying to reset a player account

==========================================================================

TRUE
NPC Archer's
Archer fire extremely fast. Appears to be one shot per step
NOTE: Still does in 46L

==========================================================================

VERIFY THIS
Along same note:
 regular vendors will not stack purchased items, even though they already exist in stock. A check of bank 1a on purchase and stacking would be nice.
 regular vendors, if you place something in bank 1a, it won't auto-restock with other items, you have to do a manual /xRESTOCK

==========================================================================

TRUE - fix ?
Problem with flagging - players are attacking out of town and then coming back in and are still flagged to the person attacked, thus guards can be called on them. Also reports that the flag 'sticks' on so that any approach into a guarded area causes guards to come .. even days afterwards.
NOTE: Can't reproduce locally while alone
check notes on see Criminal act and ability to call guards .


==========================================================================

VERIFY THIS
Fletching does not work right.
If you fail to make arrow/bolts you lose everything rather then a set # or percentage
NOTE: confirmed in 46m

==========================================================================

VERIFY THIS
Traps (TYPE=25):
they work good, but problem is with their animations. When somebody walks across or push some kind 
of trap their animation work only once and, at the second time ( when somebody walk across...) 
they work, but animations dont ). Problem is that in MORE there is for example number of one trap 
111c (animation) and after walking or pushing that trap number is 111b, which isnt animation.
Note: the problem is not with it resetting to the base # .. in this case 111b. The problem is it 
never recycles back into the next ID # for the animation upon reactivation. So you only get 
the damage. 

==========================================================================

**** Linked keys turn into blanks at worldsave by Admin Kho'saf
 The problem happens when you /link a key to a door or item that was /dupe'd. This will cause the key 
 to blank after worldsave. It has to do with the MORE values and LINKs of the key. My advice is to 
 always create real items especially doors, NEVER dupe doors, always causes me problems and stuff 
 like that, especially during garbage collections.
****
****re: Happens with non-duped doors as well by HellRazor
 None of my doors were duped, they were all created fresh. As near as I've been able to tell, it seems like the /MORE value of the key has to be within a certain range, and the /LINK command doesn't check for the valid range. Anything I have linked using /LINK has resulted in the key going blank at worldsave.
 However, I found a workaround in linking from within a script. Apparently when a new key is created, its serial number is within the valid range. So by setting the MORE value of the door and the key to the key's serial number, all appears to work ok.
NOTE: could not confirm, but still get reports of keys going blank, so included this info .. just in case.

IT_KEY should nto be able to be locked down. keys MORE value is the lock LINK is the house.

==========================================================================

Forensics
When a player calls a guard to kill an attacker ... Using forensic evaluation on the body of Attacker, 
the murderer name will be the name of the player who called the guards. Suggest changing it to simply 
say :  Killed by Guards .. or something to that effect.
NOTE: Still does in 46M

==========================================================================

Cooking:
You cannot combine flour and water to create dough
NOTE: 46m - flour does nothing on DCLICK. Should cooking code be all scripted or set by code?

==========================================================================

Give all monsters a "sphere of detection" so if it's dark it's little likely they will attack you when you walk by them almost a 
 whole screen away. It would be different if you RAN of course *smiles* In light, this sphere of 
 detection of SoD for short *grin* would be much larger. THat is...unless it was monsters who see 
 better in the dark than in daylight....*shivers*

scripts that can contain loops and arrays. Scripts that would pause and wait for a target would be 
especially helpful, too. 

Is it possible that in the next release, an ONTRIGGER=SKILL would be added? 
Perhaps new properties called LASTSKILL and LASTSPELL could be added to the Character type object 
so that we, as the scripters, can stop 
a player from casting a spell before it is cast? An ONTRIGGER=3DTARGET would be interesting, too.
The ACTARG1 and ACTARG2 client properties that the game obviously uses internally, but we never get 
a chance to use would be helpful in this situation. 

create a Region spawn area rect in the map script editor and then create spawns in that rect and have the creatures wander freely without leaving that rect area. Ability to go beyond the border if in war-mode4. Spell mana cost - I'd like to be able to change some of the mana cost of some spells on our server to make them incredibly hard to cast without a high enough intelligence. Ie, make gate almost twice as hard, etc.

Shard Gate .. Some GMs thought it would be cool to be able to have some kind of gate between shards (I would think the player's data would have to be sent between shards?) >>> Theres an ongoing debate about intershard gates. ITS an evolving conceptyou probably wont see something for a while though. NOTE: DreamGate code started, not effective yet.

Newbie books that represent new skills. - skill book system ?

	Horse Thieveing:
Make it possible to "steal" a horse with stealing skill. Upon doing so, the horsethief would be FRIENDED to the horse (not put as new owner) and could thus ride it or command it....since the thief is only friended to the horse there's also a chance that the original horse owner can find his old horse and retrieve it. 

Maybe a new .page  command?
you know how we have .page d/q/etc..?
Well maybe a .page t/tell command that would tell the paging player a message in the format of (yellow)
(teller's name) tells you:  message here.
and also a command, that would do this too.
I understand we have .xhear and the command using the admin menu (btw what's the text command, so that I don't have to use .admin each time for it?  like .xsummonto for summoning characters) but these commands don't tell them who is telling them stuff, and sometimes they can see the grey in the corner as easy.


Also, this feature shouldn't be as difficult, you know how when you incognito it removes the comma from your name?  Well I was wondering if maybe we could get a permanent flag that could remove the comma?  I don't like having a title, heh GM Name, Game Master hehe I thought it would be pretty easy, considering it is already done in the spell incognito.
Any way, maybe I could make the spell permanent on myself?

Not being able to climb back down ladders... 

nt ON=@Resurrection in the next versions? further, the event @spelleffect works only, if i'm targeted by a player, doesn't work on casting npc's

Visual debugger. break at script/line# (Support Microsoft Windows Active Script Interfaces)
	(http://msdn.microsoft.com/scripting/debugger/dbdocs.htm)
	list of break points, step through code. query variables. current UID object.

GM PAges in the console and web pages.

Radius loop script
GOHOME command ? [FUNCTION xxx]

House Decay
Guildstone Decay (we have nearly 200 guilds.. argh)
Character Decay - characters are removed after x days not being used
Chest / Box Max items - only x items can be put in a box/chest

DOC - stat cap , stat avg , rate of increase in skills, stats, etc
 
TEST- Account delete ,. char is removed ?
 
Player vendor transfer
monsters direct under/over can still hit u !
Dream gates import/export to other listed server.
stat cap pushed while magic enhancement
sound proof houses

-
gumps for equippable items not used:

Male black leather 0000C506
black leather gountlets 0000C508
black leather mask 0000C509
old loin cloth 0000C512
old fancy shirt 0000C565
old fancy pants 0000C566
WHIP 0000C5DA
Female leather outfit 0000EC16
F Black leather gauntlets 0000EC18
mask 0000EC19
OLD femal underear 0000EC22
Old Female fancy shirt 0000EC75
fancy pants 0000EC76

--

these gained when I targeted myself

stealing
begging
enticement (needs drums though)
poisoning
anatomy
animal Lore
arms lore (doesnt show msg)
eval-int
forensic eval
Item Ident.
Taste Ident.

no torch on ground anim.

--------

Better org of the config pages.

-Basic Sphere Info.
	SERVNAME
	ADMINEMAIL
	URL
	TIMEZONE

-System configuration
	SERVIP
	SERVPORT
	NTSERVICE

-File System
	WORLDSAVE
	SCPFILES
	SCPINBOXDIR
	ACCTFILES
	MULFILES

-Listing the sphere.
	REGISTERFLAG
	REGPASS
	NOTES
	LANG

-In Game Environment
	LIGHTDAY
	LIGHTNIGHT
	DUNGEONLIGHT
	GAMEMINUTELENGTH
	ARRIVEDEPARTMSG
	NOWEATHER
	CHARTAGS

-In Game Physics
	STAMINALOSSATWEIGHT
	RUNNINGPENALTY
	BANKMAXITEMS
	BANKMAXWEIGHT
	FLIPDROPPEDITEMS
	AUTONEWBIEKEYS
	PLAYERGHOSTSOUNDS
	CLIENTLINGER
	HITPOINTPERCENTONREZ
	MAXBASESKILL

-In Game NPC control
	VENDORMAXSELL
	MONSTERFEAR
	MONSTERFIGHT
	NPCTRAINMAX
	NPCTRAINPERCENT

-In Game Magic
	WOPPLAYER
	WOPSTAFF
	REAGENTLOSSFAIL
	REAGENTSREQUIRED
	EQUIPPEDCAST
	MAGICUNLOCKDOOR

-In Game Decay
	CORPSENPCDECAY
	CORPSEPLAYERDECAY
	DECAYTIMER

-Account Policy
	ACCAPP
	REQUIREEMAIL
	MINCHARDELETETIME
	MAXCHARSPERACCOUNT
	GUESTSMAX
	CLIENTMAX
	LOCALIPADMIN

-Criminal Fame Karma Murder System
	SNOOPCRIMINAL
	PLAYERNEUTRAL
	MURDERDECAYTIME
	MURDERMINCOUNT
	CRIMINALTIMER
	GUARDLINGER
	GUARDSINSTANTKILL
	HELPINGCRIMINALSISACRIME
	LOOTINGISACRIME

-Game Save
	SAVEBACKGROUND
	SAVEPERIOD
	WRITENUMIDS
	BACKUPLEVELS

-Logging
	VERBOSE
	LOG
	LOGMASK
	HEARALL

-Debug and Optimization
	USEIRC
	SECTORSLEEP
	SECURE
	PROFILE
	MAPCACHETIME
	FREEZERESTARTTIME
	MAXCOMPLEXITY
	DEBUGFLAGS
	FORCEGARBAGECOLLECT
	DEADSOCKETTIME

-Listing other spheres
	POLLSERVERS

unconsciousness.
bar fights. as long as it's only wrestling. no crime.

Critical hit - i think the chance for critical hit should be based on following params:
	this values increase the chance: 
	SRC.ANATOMY+SRC.TACTICS+SRC.USED.FIGHTSKILLVALUE+
	SRC.DEX+SRC.STR+SRC.STAMINA

	this values decrease the chance:
	TARG.EVALINT+TARG.STAMINA+TARG.PARRYING+TARG.ARMOR+TARG.DEX+TARG.STR+TARG.DISTANCE

	maybe: SRC.FOOD and TARG.FOOD

	further i think the effect of a critical hit could be "double damage"

	single first name and family last name ? multiple players declared in a family ?