VERSION=0.55i

[ITEMDEF i_mad3_war_1]
DEFName=i_mad3_war_1
ID=i_axe_war
Name=Adamantine War Axe
RESOURCES=16 i_ingot_Adamantine
SKILLMAKE=BLACKSMITHING 100.0
WEIGHT=6
TYPE=t_weapon_mace_sharp
FLIP=1
DAM=4,40
REQSTR=35
TWOHANDS=N

ON=@Create
			HITPOINTS={3000 8000}
			COLOR=COLOR_O_Adamantine

ON=@CLICK
			SRC.SYSMESSAGE Weapon damage: 4d10 +4
			SRC.SYSMESSAGE Weapon speed: 6

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_macefighting
			more2 = (({ 4 40 }) +4) +((<cont.anatomy> +(<cont.macefighting> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if <src.stamina> > 0
			src.stamina = <src.stamina> +-{ 0 6 }
	endif
			if <src.stamina> < 0
			src.stamina = 0
	endif
		return 1

[ITEMDEF i_mad3_war_2]
DEFName=i_mad3_war_2
ID=i_scimitar
Name=Adamantine Scimitar
RESOURCES=10 i_ingot_Adamantine
WEIGHT=4.8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=0
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 4d8 +4
SRC.SYSMESSAGE Weapon speed: 4.8

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_swordsmanship
			more2 = (({ 4 32 }) +4) +((<cont.anatomy> +(<cont.swordsmanship> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(10)==1
			more2 = { 4 32 }
			cont.sysmessage Critical damage
	endif
		return 1

[ITEMDEF i_mad3_war_3]
DEFName=i_mad3_war_3
ID=i_sword_long_b
Name=Adamantine Broad Sword
RESOURCES=10 i_ingot_Adamantine
WEIGHT=5.3
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=0
SKILL=Swordsmanship
REQSTR=40
TWOHANDS=N
SKILLMAKE=BLACKSMITHING 100.0


ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 4d9 +4
SRC.SYSMESSAGE Weapon speed: 5.3

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_swordsmanship
			more2 = (({ 4 36 }) +4) +((<cont.anatomy> +(<cont.swordsmanship> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(10)==1
			more2 = { 4 36 }
			cont.sysmessage Critical damage
	endif
		return 1

[ITEMDEF i_mad3_war_4]
DEFName=i_mad3_war_4
ID=i_sword_viking
Name=Adamantine Viking Sword
RESOURCES=14 i_ingot_Adamantine
WEIGHT=7.2
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=0
SKILL=Swordsmanship
REQSTR=40
TWOHANDS=N
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 4d12 +4
SRC.SYSMESSAGE Weapon speed: 7.2

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_swordsmanship
			more2 = (({ 4 48 }) +4) +((<cont.anatomy> +(<cont.swordsmanship> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(10)==1
			more2 = { 4 48 }
			cont.sysmessage Critical damage
	endif
		return 1

[ITEMDEF i_mad3_war_5]
DEFName=i_mad3_war_5
ID=i_axe_battle_large
RESOURCES=14 i_ingot_Adamantine
SKILLMAKE=BLACKSMITHING 100.0
WEIGHT=5.5
TYPE=T_WEAPON_AXE
FLIP=1
DAM=0
SKILL=Swordsmanship
REQSTR=45
TWOHANDS=Y
Name=Adamantine Large Battle Axe

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 6d10 +4
SRC.SYSMESSAGE Weapon speed: 5.5

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_swordsmanship
			more2 = (({ 6 60 }) +4) +((<cont.anatomy> +(<cont.swordsmanship> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(10)==1
			more2 = { 6 60 }
			cont.sysmessage Critical damage
	endif
		return 1

[ITEMDEF i_mad3_war_6]
DEFName=i_mad3_war_6
ID=i_katana
RESOURCES=8 i_ingot_Adamantine
WEIGHT=5.4
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=0
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
Name=Adamantine Ninja-to
SKILLMAKE=BLACKSMITHING 100.0


ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 6d6 +4
SRC.SYSMESSAGE Weapon speed: 5.4

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_swordsmanship
			more2 = (({ 6 36 }) +4) +((<cont.anatomy> +(<cont.swordsmanship> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(13)==1
			more2 = { 6 36 }
			cont.sysmessage Critical damage
	endif
		return 1

[ITEMDEF i_mad3_war_7]
DEFName=i_mad3_war_7
ID=i_kryss
RESOURCES=8 i_ingot_Adamantine
WEIGHT=5.3
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=0
SKILL=Fencing
REQSTR=10
TWOHANDS=N
Name=Adamantine Kryss
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 6d6 +4
SRC.SYSMESSAGE Weapon speed: 5.3

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_fencing
			more2 = (({ 6 36 }) +4) +((<cont.anatomy> +(<cont.fencing> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(13)==1
			if <src.stamina> > 43
			src.stamina = <src.stamina> +-{ 35 42 }
	endif
	endif
			if <src.stamina> < 0
			src.stamina = 0
	endif
		return 1

[ITEMDEF i_mad3_war_8]
DEFName=i_mad3_war_8
ID=i_spear_short
RESOURCES=6 i_ingot_Adamantine
WEIGHT=6.6
LAYER=1
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=0
SKILL=Fencing
REQSTR=15
TWOHANDS=N
Name=Adamantine Short Spear
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 4d11 +4
SRC.SYSMESSAGE Weapon speed: 6.6

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_fencing
			more2 = (({ 4 44 }) +4) +((<cont.anatomy> +(<cont.fencing> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(10)==1
			if <src.stamina> > 43
			src.stamina = <src.stamina> +-{ 35 42 }
	endif
	endif
			if <src.stamina> < 0
			src.stamina = 0
	endif
		return 1

[ITEMDEF i_mad3_war_9]
DEFName=i_mad3_war_9
ID=i_war_fork
RESOURCES=12 i_ingot_Adamantine
WEIGHT=7.5
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=0
SKILL=Fencing
REQSTR=35
TWOHANDS=N
Name=Adamantine War Fork
SKILLMAKE=BLACKSMITHING 100.0


ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine



ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 5d10 +4
SRC.SYSMESSAGE Weapon speed: 7.5

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_fencing
			more2 = (({ 5 50 }) +4) +((<cont.anatomy> +(<cont.fencing> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(10)==1
			if <src.stamina> > 43
			src.stamina = <src.stamina> +-{ 35 42 }
	endif
	endif
			if <src.stamina> < 0
			src.stamina = 0
	endif
		return 1

[ITEMDEF i_mad3_war_10]
DEFName=i_mad3_war_10
ID=i_mace_war
RESOURCES=14 i_ingot_Adamantine
WEIGHT=7.2
TYPE=T_WEAPON_MACE_SMITH
FLIP=1
DAM=0
SKILL=Mace Fighting
REQSTR=30
TWOHANDS=N
Name=Adamantine War Mace
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 4d12 +4
SRC.SYSMESSAGE Weapon speed: 7.2

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_macefighting
			more2 = (({ 4 48 }) +4) +((<cont.anatomy> +(<cont.macefighting> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if <src.stamina> > 0
			src.stamina = <src.stamina> +-{ 0 6 }
	endif
			if <src.stamina> < 0
			src.stamina = 0
	endif
		return 1

[ITEMDEF i_mad3_war_11]
DEFName=i_mad3_war_11
ID=i_hammer_war
RESOURCES=16 i_ingot_Adamantine
WEIGHT=5.5
TYPE=T_WEAPON_MACE_SMITH
FLIP=1
DAM=0
SKILL=Mace Fighting
REQSTR=40
TWOHANDS=Y
Name=Adamantine War Hammer
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 6d10 +4
SRC.SYSMESSAGE Weapon speed: 5.5

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_macefighting
			more2 = (({ 6 60 }) +4) +((<cont.anatomy> +(<cont.macefighting> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if <src.stamina> > 0
			src.stamina = <src.stamina> +-{ 0 6 }
	endif
			if <src.stamina> < 0
			src.stamina = 0
	endif
		return 1

[ITEMDEF i_mad3_war_12]
DEFName=i_mad3_war_12
ID=i_maul
RESOURCES=10 i_ingot_Adamantine
WEIGHT=7.9
TYPE=T_WEAPON_MACE_SMITH
FLIP=1
DAM=0
SKILL=Mace Fighting
REQSTR=20
TWOHANDS=N
Name=Adamantine Maul
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 4d13 +4
SRC.SYSMESSAGE Weapon speed: 7.9

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_macefighting
			more2 = (({ 4 52 }) +4) +((<cont.anatomy> +(<cont.macefighting> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if <src.stamina> > 0
			src.stamina = <src.stamina> +-{ 0 6 }
	endif
			if <src.stamina> < 0
			src.stamina = 0
	endif
		return 1

[ITEMDEF i_mad3_war_13]
DEFName=i_mad3_war_13
ID=i_hammer_pick
WEIGHT=6.8
TYPE=T_WEAPON_MACE_SMITH
FLIP=1
LAYER=1
DAM=0
SKILL=Mace Fighting
REQSTR=35
TWOHANDS=N
Name=Adamantine Hammer Pick
SKILLMAKE=BLACKSMITHING 100.0
RESOURCES=8 i_ingot_Adamantine

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 5d9 +4
SRC.SYSMESSAGE Weapon speed: 6.8

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_macefighting
			more2 = (({ 5 45 }) +4) +((<cont.anatomy> +(<cont.macefighting> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if <src.stamina> > 0
			src.stamina = <src.stamina> +-{ 0 6 }
	endif
			if <src.stamina> < 0
			src.stamina = 0
	endif
		return 1

[ITEMDEF i_mad3_war_14]
DEFName=i_mad3_war_14
ID=i_halberd
RESOURCES=20 i_ingot_Adamantine
WEIGHT=6.5
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=0
SKILL=Swordsmanship
REQSTR=45
TWOHANDS=Y
Name=Adamantine Halberd
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 6d12 +4
SRC.SYSMESSAGE Weapon speed: 6.5

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_swordsmanship
			more2 = (({ 6 72 }) +4) +((<cont.anatomy> +(<cont.swordsmanship> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(10)==1
			more2 = { 6 72 }
			cont.sysmessage Critical damage
	endif
		return 1

[ITEMDEF i_mad3_war_15]
DEFName=i_mad3_war_15
ID=i_cutlass
RESOURCES=8 i_ingot_Adamantine
WEIGHT=4
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=0
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
Name=Adamantine Cutlass
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 4d7 +4
SRC.SYSMESSAGE Weapon speed: 4

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_swordsmanship
			more2 = (({ 4 28 }) +4) +((<cont.anatomy> +(<cont.swordsmanship> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(15)==1
			more2 = { 4 28 }
			cont.sysmessage Critical damage
	endif
		return 1

[ITEMDEF i_mad3_war_16]
DEFName=i_mad3_war_16
ID=i_axe_two_hand
RESOURCES=16 i_ingot_Adamantine
WEIGHT=5
TYPE=T_WEAPON_AXE
FLIP=1
DAM=0
SKILL=Swordsmanship
REQSTR=40
TWOHANDS=Y
Name=Adamantine Two Handed Axe
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 6d9 +4
SRC.SYSMESSAGE Weapon speed: 5

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_swordsmanship
			more2 = (({ 6 54 }) +4) +((<cont.anatomy> +(<cont.swordsmanship> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(13)==1
			more2 = { 6 54 }
			cont.sysmessage Critical damage
	endif
		return 1

[ITEMDEF i_mad3_war_17]
DEFName=i_mad3_war_17
ID=i_axe
RESOURCES=10 i_ingot_Adamantine
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=0
SKILL=Swordsmanship
REQSTR=25
TWOHANDS=N
WEIGHT=4.6
Name=Adamantine Axe
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 6d8 +4
SRC.SYSMESSAGE Weapon speed: 4.6

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_swordsmanship
			more2 = (({ 6 48 }) +4) +((<cont.anatomy> +(<cont.swordsmanship> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(14)==1
			more2 = { 6 48 }
			cont.sysmessage Critical damage
	endif
		return 1

[ITEMDEF i_mad3_war_18]
DEFName=i_mad3_war_18
ID=i_sword_long
RESOURCES=12 i_ingot_Adamantine
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=0
SKILL=Swordsmanship
REQSTR=25
TWOHANDS=N
WEIGHT=6.6
Name=Adamantine Longsword
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 4d11 +4
SRC.SYSMESSAGE Weapon speed: 6.6

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_swordsmanship
			more2 = (({ 4 44 }) +4) +((<cont.anatomy> +(<cont.swordsmanship> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(10)==1
			more2 = { 4 44 }
			cont.sysmessage Critical damage
	endif
		return 1

[ITEMDEF i_mad3_war_19]
DEFName=i_mad3_war_19
ID=i_spear
RESOURCES=12 i_ingot_Adamantine
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=0
SKILL=Fencing
REQSTR=30
TWOHANDS=Y
WEIGHT=6.5
Name=Adamantine Spear
SKILLMAKE=BLACKSMITHING 100.0

ON=@Create
HITPOINTS={3000 8000}
COLOR=COLOR_O_Adamantine

ON=@CLICK
SRC.SYSMESSAGE Weapon damage: 6d12 +4
SRC.SYSMESSAGE Weapon speed: 6.5

ON=@Damage
			if (<src.region.flags> & (region_flag_safe || region_flag_no_pvp))
			cont.sysmessage You can't damage your target, in anti-harm place
		return 1
			elseif (<src.flags> & statf_invul)
			cont.sysmessage The target is in Invulnerability
		return 1
			elseif <src.flags> & statf_freeze
			src.flags = <src.flags> ~statf_freeze
		return 1
			else
			f_gain_fencing
			more2 = (({ 6 72 }) +4) +((<cont.anatomy> +(<cont.fencing> *10) +(<cont.tactics> *5) +(<cont.STR> *10)) /1700) -(<src.ac> /5)
			if <more2> < 1
			src.hits = (<src.hits> +-1)
			cont.sysmessage -1 = <src.hits>
			else
			src.hits = (<src.hits> +-<more2>)
			cont.sysmessage -<eval <more2>> = <src.hits>
	endif
	endif
			if rand(10)==1
			if <src.stamina> > 43
			src.stamina = <src.stamina> +-{ 35 42 }
	endif
	endif
			if <src.stamina> < 0
			src.stamina = 0
	endif
		return 1

[EOF]

